# SimGym: A Framework for A/B Test Simulation in E-Commerce with Traffic-Grounded VLM Agents

arXiv: https://arxiv.org/abs/2605.19219 · HTML: https://mlsanity.com/paper/2605.19219/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 29 of its 35 references that are in the map.
- First posted on arXiv 19 May 2026.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 29 of 29)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [gpt-oss-120b & gpt-oss-20b Model Card](https://mlsanity.com/paper/2508.10925/) (2025)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [OpenAI GPT-5 System Card](https://mlsanity.com/paper/2601.03267/) (2025)
- [A Real-World WebAgent with Planning, Long Context Understanding, and Program Synthesis](https://mlsanity.com/paper/2307.12856/) (2023)
- [The BrowserGym Ecosystem for Web Agent Research](https://mlsanity.com/paper/2412.05467/) (2024)
- [Is Your LLM Secretly a World Model of the Internet? Model-Based Planning for Web Agents](https://mlsanity.com/paper/2411.06559/) (2024)
- [WebCanvas: Benchmarking Web Agents in Online Environments](https://mlsanity.com/paper/2406.12373/) (2024)
- [On Generative Agents in Recommendation](https://mlsanity.com/paper/2310.10108/) (2023)
- [Large Language Models Empowered Personalized Web Agents](https://mlsanity.com/paper/2410.17236/) (2024)
- [DeepShop: A Benchmark for Deep Research Shopping Agents](https://mlsanity.com/paper/2506.02839/) (2025)
- [UXAgent: An LLM Agent-Based Usability Testing Framework for Web Design](https://mlsanity.com/paper/2502.12561/) (2025)
- [Fara-7B: An Efficient Agentic Model for Computer Use](https://mlsanity.com/paper/2511.19663/) (2025)
- [OPeRA: A Dataset of Observation, Persona, Rationale, and Action for Evaluating LLMs on Human Online Shopping Behavior Simulation](https://mlsanity.com/paper/2506.05606/) (2025)
- [ShoppingBench: A Real-World Intent-Grounded Shopping Benchmark for LLM-based Agents](https://mlsanity.com/paper/2508.04266/) (2025)
- [ChatShop: Interactive Information Seeking with Language Agents](https://mlsanity.com/paper/2404.09911/) (2024)
- [AgentA/B: Automated and Scalable Web A/BTesting with Interactive LLM Agents](https://mlsanity.com/paper/2504.09723/) (2025)
- [Shop-R1: Rewarding LLMs to Simulate Human Behavior in Online Shopping via Reinforcement Learning](https://mlsanity.com/paper/2507.17842/) (2025)
- [Customer-R1: Personalized Simulation of Human Behaviors via RL-based LLM Agent in Online Shopping](https://mlsanity.com/paper/2510.07230/) (2025)
- [WebMall -- A Multi-Shop Benchmark for Evaluating Web Agents](https://mlsanity.com/paper/2508.13024/) (2025)
- [LMAgent: A Large-scale Multimodal Agents Society for Multi-user Simulation](https://mlsanity.com/paper/2412.09237/) (2024)
- [PAARS: Persona Aligned Agentic Retail Shoppers](https://mlsanity.com/paper/2503.24228/) (2025)
- [LLM Agent Meets Agentic AI: Can LLM Agents Simulate Customers to Evaluate Agentic-AI-based Shopping Assistants?](https://mlsanity.com/paper/2509.21501/) (2025)
- [ShoppingComp: Are LLMs Really Ready for Your Shopping Cart?](https://mlsanity.com/paper/2511.22978/) (2025)
- [CXSimulator: A User Behavior Simulation using LLM Embeddings for Web-Marketing Campaign Assessment](https://mlsanity.com/paper/2407.21553/) (2024)
- [See, Think, Act: Online Shopper Behavior Simulation with VLM Agents](https://mlsanity.com/paper/2510.19245/) (2025)
- [SimAB: Simulating A/B Tests with Persona-Conditioned AI Agents for Rapid Design Evaluation](https://mlsanity.com/paper/2603.01024/) (2026)

## Built on by (most cited first, 1 of 1)

- [SimTrace: Grounded Multimodal User Trajectories Generation for Online User Modeling](https://mlsanity.com/paper/2609.38397/) (2026)

## Abstract (arXiv)

A/B testing remains the gold standard for evaluating modifications to e-commerce storefronts, yet it diverts traffic, requires weeks to reach statistical significance, and risks degrading user experience. We present SimGym, a framework for simulating A/B tests on e-commerce storefronts using vision-language model (VLM) agents operating in a live browser. The framework comprises three key components: (a) a traffic-grounded persona generation pipeline that derives per-shop buyer archetypes and intents from production clickstream data; (b) a live-browser agent architecture that combines multimodal perception over visual and browser-structured observations with episodic memory and guardrails to conduct coherent shopping sessions across control and treatment storefronts; and (c) an evaluation protocol that compares simulated outcome shifts with observed shifts in real buyer behavior. We validate SimGym on A/B tests of visually driven UI theme changes from a major e-commerce platform across diverse storefronts and product categories. Empirical results show that SimGym agents achieve strong agreement with observed outcome shifts, attaining 77% directional alignment with add-to-cart shifts observed across interface variants in real-buyer traffic. It reduces experimental cycles from weeks to under an hour, enabling rapid experimentation without exposing real buyers to candidate variants.
