# COBALT: Crowdsourcing Robot Learning via Cloud-Based Teleoperation with Smartphones

arXiv: https://arxiv.org/abs/2605.19138 · HTML: https://mlsanity.com/paper/2605.19138/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 25 of its 35 references that are in the map.
- First posted on arXiv 18 May 2026.

## Placed in

- Offline RL and imitation learning from data / [Robot manipulation imitation learning](https://mlsanity.com/offlinerl/robot-manipulation-imitation-learning/)

## Builds on (most cited first, 25 of 25)

- [LAION-5B: An open large-scale dataset for training next generation image-text models](https://mlsanity.com/paper/2210.08402/) (2022)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learning](https://mlsanity.com/paper/2306.03310/) (2023)
- [DROID: A Large-Scale In-The-Wild Robot Manipulation Dataset](https://mlsanity.com/paper/2403.12945/) (2024)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [BridgeData V2: A Dataset for Robot Learning at Scale](https://mlsanity.com/paper/2308.12952/) (2023)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots](https://mlsanity.com/paper/2406.02523/) (2024)
- [MimicGen: A Data Generation System for Scalable Robot Learning using Human Demonstrations](https://mlsanity.com/paper/2310.17596/) (2023)
- [Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments](https://mlsanity.com/paper/2301.04195/) (2023)
- [RVT: Robotic View Transformer for 3D Object Manipulation](https://mlsanity.com/paper/2306.14896/) (2023)
- [RoboTurk: A Crowdsourcing Platform for Robotic Skill Learning through Imitation](https://mlsanity.com/paper/1811.02790/) (2018)
- [GELLO: A General, Low-Cost, and Intuitive Teleoperation Framework for Robot Manipulators](https://mlsanity.com/paper/2309.13037/) (2023)
- [Behavior Generation with Latent Actions](https://mlsanity.com/paper/2403.03181/) (2024)
- [Error-Aware Imitation Learning from Teleoperation Data for Mobile Manipulation](https://mlsanity.com/paper/2112.05251/) (2021)
- [QueST: Self-Supervised Skill Abstractions for Learning Continuous Control](https://mlsanity.com/paper/2407.15840/) (2024)
- [Learning Task-Oriented Grasping for Tool Manipulation from Simulated Self-Supervision](https://mlsanity.com/paper/1806.09266/) (2018)
- [ARCap: Collecting High-quality Human Demonstrations for Robot Learning with Augmented Reality Feedback](https://mlsanity.com/paper/2410.08464/) (2024)
- [TeleMoMa: A Modular and Versatile Teleoperation System for Mobile Manipulation](https://mlsanity.com/paper/2403.07869/) (2024)
- [GraspGF: Learning Score-based Grasping Primitive for Human-assisting Dexterous Grasping](https://mlsanity.com/paper/2309.06038/) (2023)
- [DexHub and DART: Towards Internet Scale Robot Data Collection](https://mlsanity.com/paper/2411.02214/) (2024)
- [An Empirical Evaluation of Four Off-the-Shelf Proprietary Visual-Inertial Odometry Systems](https://mlsanity.com/paper/2207.06780/) (2022)
- [Fast Explicit-Input Assistance for Teleoperation in Clutter](https://mlsanity.com/paper/2402.02612/) (2024)

## Abstract (arXiv)

The scarcity of large-scale, high-quality demonstration data remains a bottleneck in scaling imitation learning for robotic manipulation. We present COBALT, a teleoperation platform designed to democratize robot learning at scale both in simulation and in the real world. By leveraging vectorized environments, our scalable, load-balanced infrastructure supports concurrent teleoperation by multiple users on a single GPU, yielding a significant reduction in teleoperation cost. Operators can connect from nearly anywhere on Earth using commonly available devices, including single or dual smartphones, VR headsets, 3D mice, and keyboards. An inmemory data cache and efficient video streaming keep control and rendering synchronous, sustaining dozens of concurrent users at 20 Hz with sub-100 ms end-to-end latency for up to 8 concurrent users per GPU. We also demonstrate stable operation supporting 256 simulated clients across 8 GPUs, underscoring the system's ability to scale across hardware and within individual servers. We perform a comprehensive user study showing that phone-based teleoperation performs comparably to or better than specialized hardware, enabling faster, more ergonomic data collection. To ensure data quality, COBALT logs a suite of real-time metrics to automatically filter suboptimal demonstrations. We further demonstrate that a structured user training curriculum significantly improves data collection quality. Guided by insights from our user study, we crowdsource the collection of a large-scale, high-quality pilot dataset with 7500+ demonstrations (50+ hours) collected with smartphones across nine countries over five days. We validate the dataset's quality by training state-of-the-art imitation learning algorithms. Please visit https://cobalt-teleop.github.io/ for more details.
