# GOAL: Graph-based Objective-Aligned Diffusion Solvers for Dynamic Multi-Objective Optimization

arXiv: https://arxiv.org/abs/2605.19119 · HTML: https://mlsanity.com/paper/2605.19119/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 48 of its 81 references that are in the map.
- First posted on arXiv 18 May 2026.

## Builds on (most cited first, 30 of 48)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Inductive Representation Learning on Large Graphs](https://mlsanity.com/paper/1706.02216/) (2017)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [Gaussian Error Linear Units (GELUs)](https://mlsanity.com/paper/1606.08415/) (2016)
- [Neural Message Passing for Quantum Chemistry](https://mlsanity.com/paper/1704.01212/) (2017)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Structured Denoising Diffusion Models in Discrete State-Spaces](https://mlsanity.com/paper/2107.03006/) (2021)
- [Modeling Relational Data with Graph Convolutional Networks](https://mlsanity.com/paper/1703.06103/) (2017)
- [Relational inductive biases, deep learning, and graph networks](https://mlsanity.com/paper/1806.01261/) (2018)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Pointer Networks](https://mlsanity.com/paper/1506.03134/) (2015)
- [Multi-Task Learning as Multi-Objective Optimization](https://mlsanity.com/paper/1810.04650/) (2018)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [Gated Graph Sequence Neural Networks](https://mlsanity.com/paper/1511.05493/) (2015)
- [Machine Learning for Combinatorial Optimization: a Methodological Tour d'Horizon](https://mlsanity.com/paper/1811.06128/) (2018)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Reinforcement Learning for Solving the Vehicle Routing Problem](https://mlsanity.com/paper/1802.04240/) (2018)
- [Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1606.03137/) (2016)
- [An Efficient Graph Convolutional Network Technique for the Travelling Salesman Problem](https://mlsanity.com/paper/1906.01227/) (2019)
- [SMAC3: A Versatile Bayesian Optimization Package for Hyperparameter Optimization](https://mlsanity.com/paper/2109.09831/) (2021)
- [Pareto Multi-Task Learning](https://mlsanity.com/paper/1912.12854/) (2019)
- [DIFUSCO: Graph-based Diffusion Solvers for Combinatorial Optimization](https://mlsanity.com/paper/2302.08224/) (2023)
- [DC3: A learning method for optimization with hard constraints](https://mlsanity.com/paper/2104.12225/) (2021)

## Abstract (arXiv)

Existing neural combinatorial optimization solvers frame solution search as imitation of optimal decisions, inherently limiting their utility to single-objective minimization and static constraints. We propose GOAL, a conditioned diffusion solver over relational graph representations that enables controllable decision generations by conditioning on human-specified objectives. We introduce a heterogeneous graph encoding in which distinct edge types, corresponding to different classes of constraints, define the message passing structure of the graph neural network, which allows information to propagate selectively according to the ontology of each constraint. GOAL is instantiated and evaluated on three canonical scheduling benchmarks of various constraint complexity: the Flow Shop Problem (FSP), the Job Shop Scheduling Problem (JSP), and the Flexible Job Shop Scheduling Problem (FJSP). Generalization is demonstrated across structurally distinct constraint regimes and problem types without architectural modification. On all three benchmarks, GOAL achieves 100% solution feasibility and near-zero MAPE (below 0.20%) on multiple objectives for problem sizes up to 20 jobs and 60 operations, outperforming NSGA-II and MOEA/D in both solution quality and inference speed by up to 25x.
