# MementoGUI: Learning Agentic Multimodal Memory Control for Long-Horizon GUI Agents

arXiv: https://arxiv.org/abs/2605.18652 · HTML: https://mlsanity.com/paper/2605.18652/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 79 of its 86 references that are in the map.
- First posted on arXiv 18 May 2026.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 30 of 79)

- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency](https://mlsanity.com/paper/2508.18265/) (2025)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [A-MEM: Agentic Memory for LLM Agents](https://mlsanity.com/paper/2502.12110/) (2025)
- [OpenAI GPT-5 System Card](https://mlsanity.com/paper/2601.03267/) (2025)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [GPT-4V(ision) is a Generalist Web Agent, if Grounded](https://mlsanity.com/paper/2401.01614/) (2024)
- [Winoground: Probing Vision and Language Models for Visio-Linguistic Compositionality](https://mlsanity.com/paper/2204.03162/) (2022)
- [AppAgent: Multimodal Agents as Smartphone Users](https://mlsanity.com/paper/2312.13771/) (2023)
- [Agent Workflow Memory](https://mlsanity.com/paper/2409.07429/) (2024)
- [Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents](https://mlsanity.com/paper/2410.05243/) (2024)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [Android in the Wild: A Large-Scale Dataset for Android Device Control](https://mlsanity.com/paper/2307.10088/) (2023)
- [ShowUI: One Vision-Language-Action Model for GUI Visual Agent](https://mlsanity.com/paper/2411.17465/) (2024)
- [GUIOdyssey: A Comprehensive Dataset for Cross-App GUI Navigation on Mobile Devices](https://mlsanity.com/paper/2406.08451/) (2024)
- [Mobile-Agent-v2: Mobile Device Operation Assistant with Effective Navigation via Multi-Agent Collaboration](https://mlsanity.com/paper/2406.01014/) (2024)
- [JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models](https://mlsanity.com/paper/2311.05997/) (2023)
- [Agent S2: A Compositional Generalist-Specialist Framework for Computer Use Agents](https://mlsanity.com/paper/2504.00906/) (2025)
- [SimpleMem: Efficient Lifelong Memory for LLM Agents](https://mlsanity.com/paper/2601.02553/) (2026)
- [MemSkill: Learning and Evolving Memory Skills for Self-Evolving Agents](https://mlsanity.com/paper/2602.02474/) (2026)
- [Cradle: Empowering Foundation Agents Towards General Computer Control](https://mlsanity.com/paper/2403.03186/) (2024)
- [HiAgent: Hierarchical Working Memory Management for Solving Long-Horizon Agent Tasks with Large Language Model](https://mlsanity.com/paper/2408.09559/) (2024)

## Built on by (most cited first, 11 of 11)

- [VideoArgus: Agentic Rubric-Grounded Unified Evaluation for Video Generation and Editing](https://mlsanity.com/paper/2608.05485/) (2026)
- [Agent Skills Should Go Beyond Text: The Case for Visual Skills](https://mlsanity.com/paper/2606.01414/) (2026)
- [FocusMem: Factorizing Content, Readout, and Trust in Latent GUI Memory](https://mlsanity.com/paper/2608.04530/) (2026)
- [EchoPath: Execution-Level Replayable Memory for GUI Agents](https://mlsanity.com/paper/2609.16635/) (2026)
- [EpiCon: Collective Agent Learning through Co-Evolving Multimodal Memory](https://mlsanity.com/paper/2609.37923/) (2026)
- [Prior Directions: Why GUI Grounding Gets Locked in the Past](https://mlsanity.com/paper/2607.26913/) (2026)
- [CausalCache: Conditional High-Fidelity Restoration for Long-Horizon GUI Agents](https://mlsanity.com/paper/2608.22577/) (2026)
- [Relevance Does Not Imply Applicability: Experience Activation for Personal GUI Agents](https://mlsanity.com/paper/2609.33304/) (2026)
- [GUI-HARVEST: Self-Improving GUI Agents through Evidence-Driven Harness Evolution](https://mlsanity.com/paper/2610.00948/) (2026)
- [VIEWCRAFT: Evolving What Multimodal Agents See and How They Read It](https://mlsanity.com/paper/2610.15915/) (2026)
- [Learning How to Remember: Memory Modality Selection for GUI Agents](https://mlsanity.com/paper/2610.17928/) (2026)

## Abstract (arXiv)

Recent GUI agents have made substantial progress in visual grounding and action prediction, yet they remain brittle in long-horizon tasks that require maintaining task state across many interface transitions. Existing agents typically rely on raw history replay or text-only memory, which either overwhelms the model with redundant screenshots or discards localized visual evidence needed for future decisions. To address these limitations, we introduce MementoGUI, a plug-in agentic memory framework that equips MLLM-based GUI agents with MementoCore, a learned controller for online memory selection, compression, and retrieval. Rather than treating interaction history as a fixed context, MementoGUI formulates long-horizon GUI control as an online memory-control problem: working memory selectively preserves task-relevant interface events with textual summaries and ROI-level visual evidence, while episodic memory retrieves reusable past trajectories through learned relevance selection. MementoCore modularizes memory control into specialized operators for step processing, memory compression, episodic writing, and episodic selection, enabling plug-in memory augmentation without finetuning the GUI agent backbone. We further develop a scalable data curation pipeline that converts computer-use trajectories into memory-controller training data, introduce MementoGUI-Bench for evaluating long-horizon decision-making in GUI agents, and design MLLM-based metrics for semantic action matching, task progress, and memory consistency. Experiments on GUI-Odyssey, MM-Mind2Web, and MementoGUI-Bench show that MementoGUI consistently improves GUI agents over no-history, history-replay, and text-only memory baselines, with larger MementoCore backbones further strengthening memory-augmented GUI control.
