# NEWTON: Agentic Planning for Physically Grounded Video Generation

arXiv: https://arxiv.org/abs/2605.18396 · HTML: https://mlsanity.com/paper/2605.18396/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 38 of its 42 references that are in the map.
- First posted on arXiv 18 May 2026.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 38)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Toolformer: Language Models Can Teach Themselves to Use Tools](https://mlsanity.com/paper/2302.04761/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [Flow-GRPO: Training Flow Matching Models via Online RL](https://mlsanity.com/paper/2505.05470/) (2025)
- [LTX-Video: Realtime Video Latent Diffusion](https://mlsanity.com/paper/2501.00103/) (2024)
- [VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulness](https://mlsanity.com/paper/2503.21755/) (2025)
- [VideoPhy: Evaluating Physical Commonsense for Video Generation](https://mlsanity.com/paper/2406.03520/) (2024)
- [How Far is Video Generation from World Model: A Physical Law Perspective](https://mlsanity.com/paper/2411.02385/) (2024)
- [The Landscape of Agentic Reinforcement Learning for LLMs: A Survey](https://mlsanity.com/paper/2509.02547/) (2025)
- [World Simulation with Video Foundation Models for Physical AI](https://mlsanity.com/paper/2511.00062/) (2025)
- [Towards World Simulator: Crafting Physical Commonsense-Based Benchmark for Video Generation](https://mlsanity.com/paper/2410.05363/) (2024)
- [Do generative video models understand physical principles?](https://mlsanity.com/paper/2501.09038/) (2025)
- [VideoPhy-2: A Challenging Action-Centric Physical Commonsense Evaluation in Video Generation](https://mlsanity.com/paper/2503.06800/) (2025)
- [Agentic Reasoning and Tool Integration for LLMs via Reinforcement Learning](https://mlsanity.com/paper/2505.01441/) (2025)
- [VideoREPA: Learning Physics for Video Generation through Relational Alignment with Foundation Models](https://mlsanity.com/paper/2505.23656/) (2025)
- [WISA: World Simulator Assistant for Physics-Aware Text-to-Video Generation](https://mlsanity.com/paper/2503.08153/) (2025)
- [PhyT2V: LLM-Guided Iterative Self-Refinement for Physics-Grounded Text-to-Video Generation](https://mlsanity.com/paper/2412.00596/) (2024)
- [In-the-Flow Agentic System Optimization for Effective Planning and Tool Use](https://mlsanity.com/paper/2510.05592/) (2025)
- [PhysMotion: Physics-Grounded Dynamics From a Single Image](https://mlsanity.com/paper/2411.17189/) (2024)
- [PhysAnimator: Physics-Guided Generative Cartoon Animation](https://mlsanity.com/paper/2501.16550/) (2025)
- [PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generation](https://mlsanity.com/paper/2509.20358/) (2025)
- [NewtonGen: Physics-Consistent and Controllable Text-to-Video Generation via Neural Newtonian Dynamics](https://mlsanity.com/paper/2509.21309/) (2025)
- [Video-T1: Test-Time Scaling for Video Generation](https://mlsanity.com/paper/2503.18942/) (2025)
- [GenAgent: Scaling Text-to-Image Generation via Agentic Multimodal Reasoning](https://mlsanity.com/paper/2601.18543/) (2026)
- [PhyGDPO: Physics-Aware Groupwise Direct Preference Optimization for Physically Consistent Text-to-Video Generation](https://mlsanity.com/paper/2512.24551/) (2025)
- [Phantom: Physics-Infused Video Generation via Joint Modeling of Visual and Latent Physical Dynamics](https://mlsanity.com/paper/2604.08503/) (2026)

## Built on by (most cited first, 12 of 12)

- [Beyond Time Shifts: Adapting Omni-LLM as a Reference-Free Evaluator for Generative Audio-Visual Models](https://mlsanity.com/paper/2607.09091/) (2026)
- [Agentic Visual Generation: From Generative Models to Agentic Control](https://mlsanity.com/paper/2609.06758/) (2026)
- [DenseControl: Instance-Level Controllable Synthesis of Dense Crowd Image](https://mlsanity.com/paper/2606.15592/) (2026)
- [SCOPE: Score-Isolated Agentic Optimization for Video World Models](https://mlsanity.com/paper/2608.15043/) (2026)
- [Physically Plausible Video Generation via Visual-Semantic Chain-of-Events Conditioning](https://mlsanity.com/paper/2609.00656/) (2026)
- [VideoGen-Agent: Reinforcing Video Generation Agents](https://mlsanity.com/paper/2609.24997/) (2026)
- [MVAgent: Multi-Agent Video Generation via Consistent Condition Construction and Shot-Level Policy Optimization](https://mlsanity.com/paper/2609.30609/) (2026)
- [SkillPE: Creativity-Oriented Cinematic Skill Evolution for Text-to-Video Prompt Engineering](https://mlsanity.com/paper/2609.34335/) (2026)
- [Physis-Lang: Self-Evolving Language as a Physical Representation for Video World Model](https://mlsanity.com/paper/2609.40358/) (2026)
- [World Models' Last Exam in Physics](https://mlsanity.com/paper/2610.08791/) (2026)
- [Phase-aware video generation for physics-grounded dynamics and interactions](https://mlsanity.com/paper/2610.11791/) (2026)
- [PhysForge: Material-Controllable 3D Reconstruction with Separable Components](https://mlsanity.com/paper/2610.13681/) (2026)

## Abstract (arXiv)

Video generation models produce visually compelling results but systematically violate physical commonsense -- on VideoPhy-2, the best model achieves only 32.6% joint accuracy. We identify a specification bottleneck: text prompts are lossy compression of the physical world, omitting the parameters that fully determine dynamics, and no amount of model scaling can recover what was never specified. From this diagnosis we derive three properties that physics conditioning must satisfy -- sufficiency, dynamism, and verifiability -- and show that no existing approach satisfies all three. We present NEWTON, in which video generation is demoted from the system output to one action inside an agent's toolbox: a learned planner orchestrates physics-aware tools (keyframe generation, scientific computation, prompt refinement) to construct rich conditioning, and a verifier closes the loop for iterative re-planning. The planner is the sole trainable component, optimized on-policy via Flow-GRPO inside the live multi-turn loop. On VideoPhy-2, NEWTON improves joint accuracy from 21.4% to 29.7% on LTX-Video and from 30.7% to 37.4% on Veo-3.1, without modifying either generator. Our project page: https://Newton026.github.io/newton
