# CATRF: Codec-Adaptive TriPlane Radiance Fields for Volumetric Content Delivery

arXiv: https://arxiv.org/abs/2605.18054 · HTML: https://mlsanity.com/paper/2605.18054/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 45 of its 60 references that are in the map.
- First posted on arXiv 18 May 2026.

## Builds on (most cited first, 30 of 45)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computation](https://mlsanity.com/paper/1308.3432/) (2013)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Variational image compression with a scale hyperprior](https://mlsanity.com/paper/1802.01436/) (2018)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [End-to-end Optimized Image Compression](https://mlsanity.com/paper/1611.01704/) (2016)
- [ProxylessNAS: Direct Neural Architecture Search on Target Task and Hardware](https://mlsanity.com/paper/1812.00332/) (2018)
- [BinaryConnect: Training Deep Neural Networks with binary weights during propagations](https://mlsanity.com/paper/1511.00363/) (2015)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [3D Neural Field Generation using Triplane Diffusion](https://mlsanity.com/paper/2211.16677/) (2022)
- [Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis](https://mlsanity.com/paper/2401.02436/) (2023)
- [HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression](https://mlsanity.com/paper/2403.14530/) (2024)
- [3DGen: Triplane Latent Diffusion for Textured Mesh Generation](https://mlsanity.com/paper/2303.05371/) (2023)
- [3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos](https://mlsanity.com/paper/2403.01444/) (2024)
- [Neural Video Compression with Feature Modulation](https://mlsanity.com/paper/2402.17414/) (2024)
- [Streaming Radiance Fields for 3D Video Synthesis](https://mlsanity.com/paper/2210.14831/) (2022)
- [Towards Practical Real-Time Neural Video Compression](https://mlsanity.com/paper/2502.20762/) (2025)
- [HAC++: Towards 100X Compression of 3D Gaussian Splatting](https://mlsanity.com/paper/2501.12255/) (2025)
- [SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting](https://mlsanity.com/paper/2312.13308/) (2023)
- [Instant3D: Instant Text-to-3D Generation](https://mlsanity.com/paper/2311.08403/) (2023)
- [Binary Radiance Fields](https://mlsanity.com/paper/2306.07581/) (2023)
- [How Far Can We Compress Instant-NGP-Based NeRF?](https://mlsanity.com/paper/2406.04101/) (2024)
- [V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians](https://mlsanity.com/paper/2409.13648/) (2024)
- [Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs](https://mlsanity.com/paper/2501.03399/) (2025)
- [QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos](https://mlsanity.com/paper/2412.04469/) (2024)

## Abstract (arXiv)

Volumetric media promises next-generation content delivery applications, but its bandwidth demand remains a key bottleneck. Implicit and hybrid volumetric representations reduce model sizes, yet still require careful coding to reach 2D video-like bitrates. We present CATRF, a standard-codec-in-the-loop compression framework for plane-factorized radiance fields. During training, we quantize and pack 2D feature planes into codec-friendly canvases, run a standard codec roundtrip (JPEG/VP9/HEVC/AV1), then unpack and dequantize the decoded features before volume rendering. We use a straight-through estimator (STE) to insert the non-differentiable, standard codec pipeline into the training loop, allowing radiance-field features to adapt directly to the real, client-side codec distortions without introducing any learned codec parameters. On both static and dynamic benchmarks, CATRF consistently achieves a better rate-distortion trade-off over codec-agnostic and learned-codec-in-the-loop baselines, and also outperforms recent compressed 3DGS methods in both compression efficiency and decoding speed. These results highlight a practical path toward low-bitrate, compression-resilient volumetric representations for free-viewpoint video streaming.
