# AtlasVA: Self-Evolving Visual Skill Memory for Teacher-Free VLM Agents

arXiv: https://arxiv.org/abs/2605.17933 · HTML: https://mlsanity.com/paper/2605.17933/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 46 of its 56 references that are in the map.
- First posted on arXiv 18 May 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)
- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)
- Synthetic data and self-improvement for LLMs / [Self-evolving LLM agents](https://mlsanity.com/synth/self-evolving-llm-agents/)

## Builds on (most cited first, 30 of 46)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond](https://mlsanity.com/paper/2308.12966/) (2023)
- [Self-RAG: Learning to Retrieve, Generate, and Critique through Self-Reflection](https://mlsanity.com/paper/2310.11511/) (2023)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [A-MEM: Agentic Memory for LLM Agents](https://mlsanity.com/paper/2502.12110/) (2025)
- [ExpeL: LLM Agents Are Experiential Learners](https://mlsanity.com/paper/2308.10144/) (2023)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Mem0: Building Production-Ready AI Agents with Scalable Long-Term Memory](https://mlsanity.com/paper/2504.19413/) (2025)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [RAPTOR: Recursive Abstractive Processing for Tree-Organized Retrieval](https://mlsanity.com/paper/2401.18059/) (2024)
- [VLM-R1: A Stable and Generalizable R1-style Large Vision-Language Model](https://mlsanity.com/paper/2504.07615/) (2025)
- [Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents](https://mlsanity.com/paper/2410.05243/) (2024)
- [SpatialRGPT: Grounded Spatial Reasoning in Vision Language Models](https://mlsanity.com/paper/2406.01584/) (2024)
- [SkillRL: Evolving Agents via Recursive Skill-Augmented Reinforcement Learning](https://mlsanity.com/paper/2602.08234/) (2026)
- [ShowUI: One Vision-Language-Action Model for GUI Visual Agent](https://mlsanity.com/paper/2411.17465/) (2024)
- [ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AI](https://mlsanity.com/paper/2410.00425/) (2024)
- [EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents](https://mlsanity.com/paper/2502.09560/) (2025)
- [DigiRL: Training In-The-Wild Device-Control Agents with Autonomous Reinforcement Learning](https://mlsanity.com/paper/2406.11896/) (2024)
- [ETPNav: Evolving Topological Planning for Vision-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2304.03047/) (2023)
- [Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning](https://mlsanity.com/paper/2310.12921/) (2023)
- [Text2Reward: Reward Shaping with Language Models for Reinforcement Learning](https://mlsanity.com/paper/2309.11489/) (2023)
- [RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback](https://mlsanity.com/paper/2402.03681/) (2024)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [ScreenAgent: A Vision Language Model-driven Computer Control Agent](https://mlsanity.com/paper/2402.07945/) (2024)
- [GUI-Actor: Coordinate-Free Visual Grounding for GUI Agents](https://mlsanity.com/paper/2506.03143/) (2025)
- [Grounded Reinforcement Learning for Visual Reasoning](https://mlsanity.com/paper/2505.23678/) (2025)
- [NavCoT: Boosting LLM-Based Vision-and-Language Navigation via Learning Disentangled Reasoning](https://mlsanity.com/paper/2403.07376/) (2024)

## Built on by (most cited first, 7 of 7)

- [SEAL: Synergistic Co-Evolution of Agents and Learning Environments](https://mlsanity.com/paper/2605.24426/) (2026)
- [Diagnosis Before Recovery: Turning Agent Failures into Selective Self-Correction](https://mlsanity.com/paper/2608.11772/) (2026)
- [REFLEX: Reflective Evolution from LLM Experience](https://mlsanity.com/paper/2606.16496/) (2026)
- [Spatial Memory Agent: Experience-Grounded Procedure Memory for Spatial Intelligence](https://mlsanity.com/paper/2608.12743/) (2026)
- [Can Language Models Learn to Reject Their Own Bad Reasoning Steps?](https://mlsanity.com/paper/2610.05976/) (2026)
- [BrainTRACE: Tracing Longitudinal, Multimodal, and Volumetric Evidence in Brain MRI Clinical Reasoning](https://mlsanity.com/paper/2610.06571/) (2026)
- [ViSkill: Reinforcing VLM Agents with Evolving Visual-Native Skills](https://mlsanity.com/paper/2610.12403/) (2026)

## Abstract (arXiv)

Vision-language model (VLM) agents increasingly rely on memory-augmented reinforcement learning to reuse experience across long-horizon tasks, yet most existing frameworks store memory as text and depend on proprietary teacher models to summarize or refine it. This design is poorly matched to spatial decision making: geometric priors are compressed into lossy language, and sparse interaction is often supervised through delayed textual feedback rather than dense visually grounded signals. We argue that reusable experience for VLM agents should remain visually grounded. Based on this insight, we propose AtlasVA, a teacher-free visual skill memory framework that organizes memory into three complementary layers: spatial heatmaps, visual exemplars, and symbolic text skills. AtlasVA further evolves danger and affinity atlases directly from trajectory statistics and lightweight grid heuristics, and reuses these self-evolving atlases as potential-based shaping rewards for reinforcement learning. This unifies perception, memory, and optimization without external LLM supervision. Experiments on textscSokoban, textscFrozenLake, 3D embodied navigation, and 3D robotic manipulation benchmarks show that AtlasVA consistently outperforms text-centric memory baselines and competitive VLM agents, with especially strong gains on spatially intensive tasks. Homepage: https://wangpan-ustc.github.io/AtlasvaWeb
