# Efficient Sparse-to-Dense Visual Localization via Compact Gaussian Scene Representation and Accelerated Dense Pose Estimation

arXiv: https://arxiv.org/abs/2605.17777 · HTML: https://mlsanity.com/paper/2605.17777/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 19 references that are in the map.
- First posted on arXiv 18 May 2026.

## Builds on (most cited first, 14 of 14)

- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [From Coarse to Fine: Robust Hierarchical Localization at Large Scale](https://mlsanity.com/paper/1812.03506/) (2018)
- [The Faiss library](https://mlsanity.com/paper/2401.08281/) (2024)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [Visual Camera Re-Localization from RGB and RGB-D Images Using DSAC](https://mlsanity.com/paper/2002.12324/) (2020)
- [Accelerated Coordinate Encoding: Learning to Relocalize in Minutes using RGB and Poses](https://mlsanity.com/paper/2305.14059/) (2023)
- [CROSSFIRE: Camera Relocalization On Self-Supervised Features from an Implicit Representation](https://mlsanity.com/paper/2303.04869/) (2023)
- [Neural Refinement for Absolute Pose Regression with Feature Synthesis](https://mlsanity.com/paper/2303.10087/) (2023)
- [The NeRFect Match: Exploring NeRF Features for Visual Localization](https://mlsanity.com/paper/2403.09577/) (2024)
- [NeuMap: Neural Coordinate Mapping by Auto-Transdecoder for Camera Localization](https://mlsanity.com/paper/2211.11177/) (2022)
- [PNeRFLoc: Visual Localization with Point-based Neural Radiance Fields](https://mlsanity.com/paper/2312.10649/) (2023)
- [Deep Learning for Visual Localization and Mapping: A Survey](https://mlsanity.com/paper/2308.14039/) (2023)
- [From Sparse to Dense: Camera Relocalization with Scene-Specific Detector from Feature Gaussian Splatting](https://mlsanity.com/paper/2503.19358/) (2025)
- [GSVisLoc: Generalizable Visual Localization for Gaussian Splatting Scene Representations](https://mlsanity.com/paper/2508.18242/) (2025)

## Abstract (arXiv)

This letter presents LiteLoc, a novel and efficient localizer built on 3D Gaussian Splatting (3DGS). The previous state-of-the-art (SoTA) sparse-to-dense localizer, STDLoc, has shown remarkable localization capability but suffers from severe storage redundancy and computational latency. By revisiting its design decisions, we derive two simple yet highly effective improvements that cumulatively make LiteLoc much more efficient in both memory and computation, while also being easier to train. One key observation is that the color field, inherited directly from Feature 3DGS, is functionally useless for localization. Yet, its reconstruction of high-frequency photometric details necessitates excessive Gaussian primitives, resulting in a tightly coupled color-feature representation with significant memory overhead and sub-optimal feature field optimization. To resolve this, we propose a color-free decoupled feature field that constructs a compact Gaussian scene representation by retaining only task-essential feature attributes, thereby eliminating approximately 94% of redundant storage with no loss of localization-relevant information. We further find that the primary computational bottleneck lies in the dense Perspective-n-Point (PnP) solver, where most matches contribute saturated geometric constraints with diminishing accuracy gains. Accordingly, we propose a condensing strategy that distills dense matches into a subset of 5% representative matches, enabling a nearly 19-fold speedup in robust estimation with negligible performance drop. Extensive experiments show that LiteLoc surpasses STDLoc in multiple scenes with considerable efficiency benefits, opening up exciting prospects for latency-sensitive visual localization.
