# Transitivity Meets Cyclicity: Explicit Preference Decomposition for Dynamic Large Language Model Alignment

arXiv: https://arxiv.org/abs/2605.17342 · HTML: https://mlsanity.com/paper/2605.17342/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 40 of its 54 references that are in the map.
- First posted on arXiv 17 May 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 30 of 40)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [Gemma 2: Improving Open Language Models at a Practical Size](https://mlsanity.com/paper/2408.00118/) (2024)
- [ZeRO: Memory Optimizations Toward Training Trillion Parameter Models](https://mlsanity.com/paper/1910.02054/) (2019)
- [Ethical and social risks of harm from Language Models](https://mlsanity.com/paper/2112.04359/) (2021)
- [A General Theoretical Paradigm to Understand Learning from Human Preferences](https://mlsanity.com/paper/2310.12036/) (2023)
- [Length-Controlled AlpacaEval: A Simple Way to Debias Automatic Evaluators](https://mlsanity.com/paper/2404.04475/) (2024)
- [From Crowdsourced Data to High-Quality Benchmarks: Arena-Hard and BenchBuilder Pipeline](https://mlsanity.com/paper/2406.11939/) (2024)
- [RewardBench: Evaluating Reward Models for Language Modeling](https://mlsanity.com/paper/2403.13787/) (2024)
- [UltraFeedback: Boosting Language Models with Scaled AI Feedback](https://mlsanity.com/paper/2310.01377/) (2023)
- [Interpretable Preferences via Multi-Objective Reward Modeling and Mixture-of-Experts](https://mlsanity.com/paper/2406.12845/) (2024)
- [Skywork-Reward: Bag of Tricks for Reward Modeling in LLMs](https://mlsanity.com/paper/2410.18451/) (2024)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [On The Power of Curriculum Learning in Training Deep Networks](https://mlsanity.com/paper/1904.03626/) (2019)
- [RLHF Workflow: From Reward Modeling to Online RLHF](https://mlsanity.com/paper/2405.07863/) (2024)
- [AI Alignment: A Comprehensive Survey](https://mlsanity.com/paper/2310.19852/) (2023)
- [Principled Reinforcement Learning with Human Feedback from Pairwise or K-wise Comparisons](https://mlsanity.com/paper/2301.11270/) (2023)
- [Self-Play Preference Optimization for Language Model Alignment](https://mlsanity.com/paper/2405.00675/) (2024)
- [Nash Learning from Human Feedback](https://mlsanity.com/paper/2312.00886/) (2023)
- [Direct Nash Optimization: Teaching Language Models to Self-Improve with General Preferences](https://mlsanity.com/paper/2404.03715/) (2024)
- [RewardBench 2: Advancing Reward Model Evaluation](https://mlsanity.com/paper/2506.01937/) (2025)
- [A Minimaximalist Approach to Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2401.04056/) (2024)

## Abstract (arXiv)

Standard RLHF relies on transitive scalar rewards, failing to capture the cyclic nature of human preferences. While some approaches like the General Preference Model (GPM) address this, we identify a theoretical limitation: their implicit formulation entangles hierarchy with cyclicity, failing to guarantee dominant solutions. To address this, we propose the Hybrid Reward-Cyclic (HRC) model, which utilizes game-theoretic decomposition to explicitly disentangle preferences into orthogonal transitive (scalar) and cyclic (vector) components. Complementing this, we introduce Dynamic Self-Play Preference Optimization (DSPPO), which treats alignment as a time-varying game to progressively guide the policy toward the Nash equilibrium. Synthetic data experiments further validate HRC's structural superiority in mixed transitive--cyclic settings, where HRC converges faster and achieves higher accuracy than GPM. Experiments on RewardBench 2 demonstrate that HRC consistently improves over both BT and GPM baselines (e.g., +1.23% on Gemma-2B-it). In particular, its superior performance in the Ties domain empirically validates the model's robustness in handling complex, non-strict preferences. Extensive downstream evaluations on AlpacaEval 2.0, Arena-Hard-v0.1, and MT-Bench confirm the efficacy of our framework. Notably, when using Gemma-2B-it as the base preference model, HRC+DSPPO achieves a peak length-controlled win-rate of 44.75% on AlpacaEval 2.0 and 46.8% on Arena-Hard-v0.1, significantly outperforming SPPO baselines trained with BT or GPM. Our code is publicly available at https://github.com/lab-klc/Hybrid-Reward-Cyclic.
