# QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning

arXiv: https://arxiv.org/abs/2605.16813 · HTML: https://mlsanity.com/paper/2605.16813/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 56 references that are in the map.
- First posted on arXiv 16 May 2026.

## Builds on (most cited first, 30 of 33)

- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [FaceNet: A Unified Embedding for Face Recognition and Clustering](https://mlsanity.com/paper/1503.03832/) (2015)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [PolyGen: An Autoregressive Generative Model of 3D Meshes](https://mlsanity.com/paper/2002.10880/) (2020)
- [MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers](https://mlsanity.com/paper/2311.15475/) (2023)
- [Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representation](https://mlsanity.com/paper/2306.17115/) (2023)
- [MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization](https://mlsanity.com/paper/2408.02555/) (2024)
- [MeshXL: Neural Coordinate Field for Generative 3D Foundation Models](https://mlsanity.com/paper/2405.20853/) (2024)
- [SDF-StyleGAN: Implicit SDF-Based StyleGAN for 3D Shape Generation](https://mlsanity.com/paper/2206.12055/) (2022)
- [LLaMA-Mesh: Unifying 3D Mesh Generation with Language Models](https://mlsanity.com/paper/2411.09595/) (2024)
- [Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale](https://mlsanity.com/paper/2412.09548/) (2024)
- [EdgeRunner: Auto-regressive Auto-encoder for Artistic Mesh Generation](https://mlsanity.com/paper/2409.18114/) (2024)
- [Scaling Mesh Generation via Compressive Tokenization](https://mlsanity.com/paper/2411.07025/) (2024)
- [DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learning](https://mlsanity.com/paper/2503.15265/) (2025)
- [TreeMeshGPT: Artistic Mesh Generation with Autoregressive Tree Sequencing](https://mlsanity.com/paper/2503.11629/) (2025)
- [Mesh-RFT: Enhancing Mesh Generation via Fine-grained Reinforcement Fine-Tuning](https://mlsanity.com/paper/2505.16761/) (2025)
- [SpaceMesh: A Continuous Representation for Learning Manifold Surface Meshes](https://mlsanity.com/paper/2409.20562/) (2024)
- [FastMesh: Efficient Artistic Mesh Generation via Component Decoupling](https://mlsanity.com/paper/2508.19188/) (2025)
- [PartSAM: A Scalable Promptable Part Segmentation Model Trained on Native 3D Data](https://mlsanity.com/paper/2509.21965/) (2025)
- [iFlame: Interleaving Full and Linear Attention for Efficient Mesh Generation](https://mlsanity.com/paper/2503.16653/) (2025)
- [QuadGPT: Native Quadrilateral Mesh Generation with Autoregressive Models](https://mlsanity.com/paper/2509.21420/) (2025)
- [CrossGen: Learning and Generating Cross Fields for Quad Meshing](https://mlsanity.com/paper/2506.07020/) (2025)
- [MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly](https://mlsanity.com/paper/2509.19995/) (2025)
- [Efficient and Scalable Point Cloud Generation with Sparse Point-Voxel Diffusion Models](https://mlsanity.com/paper/2408.06145/) (2024)
- [XSpecMesh: Quality-Preserving Auto-Regressive Mesh Generation Acceleration via Multi-Head Speculative Decoding](https://mlsanity.com/paper/2507.23777/) (2025)
- [FACE: A Face-based Autoregressive Representation for High-Fidelity and Efficient Mesh Generation](https://mlsanity.com/paper/2603.01515/) (2026)
- [Point2Quad: Generating Quad Meshes from Point Clouds via Face Prediction](https://mlsanity.com/paper/2504.19545/) (2025)
- [Topology Sculptor, Shape Refiner: Discrete Diffusion Model for High-Fidelity 3D Meshes Generation](https://mlsanity.com/paper/2510.21264/) (2025)
- [CHARM: Control-point-based 3D Anime Hairstyle Auto-Regressive Modeling](https://mlsanity.com/paper/2509.21114/) (2025)
- [FlashMesh: Faster and Better Autoregressive Mesh Synthesis via Structured Speculation](https://mlsanity.com/paper/2511.15618/) (2025)

## Built on by (most cited first, 1 of 1)

- [Q-MAGIC: Quad-only Mesh Autoregressive Generation via Singularity-Aware Circular Relative Offset Tokenization](https://mlsanity.com/paper/2610.19777/) (2026)

## Abstract (arXiv)

The generation of production-ready quad-dominant meshes is a cornerstone of modern 3D content creation. Generating anisotropic quad-dominant meshes from point clouds is challenging, as existing methods are typically limited to producing either pure triangular meshes or pure quadrilateral meshes with isotropic densities. In this paper, we present QuadLink, a unified framework consisting of three stages for quad-dominant mesh generation by linking points into structured faces. QuadLink formulates polygonal mesh generation as a hybrid centroid-conditioned vertex linking model: it first predicts a unified set of anchors (vertices and face centroids), then learns centroid-conditioned links that associate vertices with face centroids, and finally assembles polygonal faces with a quad-first strategy guided by robust geometric verification strategies. This link-based formulation enables efficient generation of sparse and anisotropic quad-dominant meshes with coherent edge flow and meanwhile supporting hybrid polygonal topology. To construct training data for this model, we further introduce a Tri-to-Quad Operator that converts artistic triangle meshes into quad-dominant training data via global merge selection. Extensive experiments show that QuadLink produces production-ready quad-dominant meshes from point clouds and achieves improved geometric fidelity and topological quality compared to prior baselines. Our method natively supports hybrid polygonal topology, generalizing to arbitrary n-gon meshes without architectural changes.
