# StreamPro: From Reactive Perception to Proactive Decision-Making in Streaming Video

arXiv: https://arxiv.org/abs/2605.16381 · HTML: https://mlsanity.com/paper/2605.16381/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 45 references that are in the map.
- First posted on arXiv 11 May 2026.

## Builds on (most cited first, 30 of 39)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [HybridFlow: A Flexible and Efficient RLHF Framework](https://mlsanity.com/paper/2409.19256/) (2024)
- [InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency](https://mlsanity.com/paper/2508.18265/) (2025)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [Class-Balanced Loss Based on Effective Number of Samples](https://mlsanity.com/paper/1901.05555/) (2019)
- [Chatbot Arena: An Open Platform for Evaluating LLMs by Human Preference](https://mlsanity.com/paper/2403.04132/) (2024)
- [LongVideoBench: A Benchmark for Long-context Interleaved Video-Language Understanding](https://mlsanity.com/paper/2407.15754/) (2024)
- [LLaVA-Video: Video Instruction Tuning With Synthetic Data](https://mlsanity.com/paper/2410.02713/) (2024)
- [VideoLLM-online: Online Video Large Language Model for Streaming Video](https://mlsanity.com/paper/2406.11816/) (2024)
- [VideoChat-Flash: Hierarchical Compression for Long-Context Video Modeling](https://mlsanity.com/paper/2501.00574/) (2024)
- [StreamingBench: Assessing the Gap for MLLMs to Achieve Streaming Video Understanding](https://mlsanity.com/paper/2411.03628/) (2024)
- [OVO-Bench: How Far is Your Video-LLMs from Real-World Online Video Understanding?](https://mlsanity.com/paper/2501.05510/) (2025)
- [Dispider: Enabling Video LLMs with Active Real-Time Interaction via Disentangled Perception, Decision, and Reaction](https://mlsanity.com/paper/2501.03218/) (2025)
- [TimeChat-Online: 80% Visual Tokens are Naturally Redundant in Streaming Videos](https://mlsanity.com/paper/2504.17343/) (2025)
- [StreamingVLM: Real-Time Understanding for Infinite Video Streams](https://mlsanity.com/paper/2510.09608/) (2025)
- [Flash-VStream: Efficient Real-Time Understanding for Long Video Streams](https://mlsanity.com/paper/2506.23825/) (2025)
- [StreamForest: Efficient Online Video Understanding with Persistent Event Memory](https://mlsanity.com/paper/2509.24871/) (2025)
- [E.T. Bench: Towards Open-Ended Event-Level Video-Language Understanding](https://mlsanity.com/paper/2409.18111/) (2024)
- [StreamBridge: Turning Your Offline Video Large Language Model into a Proactive Streaming Assistant](https://mlsanity.com/paper/2505.05467/) (2025)
- [OmniMMI: A Comprehensive Multi-modal Interaction Benchmark in Streaming Video Contexts](https://mlsanity.com/paper/2503.22952/) (2025)
- [Advancing Video Anomaly Detection: A Concise Review and a New Dataset](https://mlsanity.com/paper/2402.04857/) (2024)
- [VideoLLM Knows When to Speak: Enhancing Time-Sensitive Video Comprehension with Video-Text Duet Interaction Format](https://mlsanity.com/paper/2411.17991/) (2024)
- [StreamMind: Unlocking Full Frame Rate Streaming Video Dialogue through Event-Gated Cognition](https://mlsanity.com/paper/2503.06220/) (2025)

## Built on by (most cited first, 4 of 4)

- [How Well Can Your Video Model Remember? Measuring Memory-Budget Trade-offs in Long Video Understanding](https://mlsanity.com/paper/2606.20726/) (2026)
- [LiveProBench: Can Streaming Video Models Really Interact Like Humans?](https://mlsanity.com/paper/2609.12658/) (2026)
- [Live Assistant: Learning Whether, When, and Whom to Assist in Real-World Live Social Streams](https://mlsanity.com/paper/2609.27303/) (2026)
- [Improving Proactive AI Assistance with Hierarchical Procedural Understanding](https://mlsanity.com/paper/2610.06505/) (2026)

## Abstract (arXiv)

Proactive streaming video understanding requires models to continuously process video streams and decide when to respond, rather than merely what to respond. This naturally introduces a decision-making problem under partial observations, where models must balance early prediction against sufficient evidence. However, existing benchmarks largely follow a "see-then-answer" paradigm, where responses are triggered only after explicit evidence appears, effectively reducing proactive reasoning to delayed perception. As a result, they fail to evaluate a model's ability to make timely and reliable decisions under incomplete observations. Moreover, training proactive models is inherently challenging due to the extreme imbalance between silence and response signals in streaming trajectories, as well as the need to jointly optimize response correctness and timing. To address these challenges, we introduce StreamPro-Bench, a new benchmark that evaluates streaming models from three complementary perspectives: Perception Understanding, Temporal Reasoning, and Proactive Agency, where the last measures a model's ability to make early yet reliable decisions under partial observations. We further propose StreamPro, a two-stage training framework for proactive learning. First, we introduce CB-Stream Loss to mitigate the severe supervision imbalance during supervised fine-tuning (SFT). Then, we apply Group Relative Policy Optimization (GRPO) with a multi-grained reward design that involves both turn-level and trajectory-level rewards. Experiments show that StreamPro significantly improves proactive performance. On StreamPro-Bench, it achieves 41.5, substantially outperforming the previous best (10.4), while also maintaining strong performance on real-time streaming benchmarks, achieving 78.9 on StreamingBench-RTVU.
