# ShopGym: An Integrated Framework for Realistic Simulation and Scalable Benchmarking of E-Commerce Web Agents

arXiv: https://arxiv.org/abs/2605.16116 · HTML: https://mlsanity.com/paper/2605.16116/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 26 of its 61 references that are in the map.
- First posted on arXiv 15 May 2026.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 26 of 26)

- [Lost in the Middle: How Language Models Use Long Contexts](https://mlsanity.com/paper/2307.03172/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [OpenAI GPT-5 System Card](https://mlsanity.com/paper/2601.03267/) (2025)
- [WebVoyager: Building an End-to-End Web Agent with Large Multimodal Models](https://mlsanity.com/paper/2401.13919/) (2024)
- [An Illusion of Progress? Assessing the Current State of Web Agents](https://mlsanity.com/paper/2504.01382/) (2025)
- [The BrowserGym Ecosystem for Web Agent Research](https://mlsanity.com/paper/2412.05467/) (2024)
- [The Illusion of Diminishing Returns: Measuring Long Horizon Execution in LLMs](https://mlsanity.com/paper/2509.09677/) (2025)
- [DeepShop: A Benchmark for Deep Research Shopping Agents](https://mlsanity.com/paper/2506.02839/) (2025)
- [Go-Browse: Training Web Agents with Structured Exploration](https://mlsanity.com/paper/2506.03533/) (2025)
- [Can LLM Agents Simulate Multi-Turn Human Behavior? Evidence from Real Online Customer Behavior Data](https://mlsanity.com/paper/2503.20749/) (2025)
- [OPeRA: A Dataset of Observation, Persona, Rationale, and Action for Evaluating LLMs on Human Online Shopping Behavior Simulation](https://mlsanity.com/paper/2506.05606/) (2025)
- [ShoppingBench: A Real-World Intent-Grounded Shopping Benchmark for LLM-based Agents](https://mlsanity.com/paper/2508.04266/) (2025)
- [Gym-Anything: Turn any Software into an Agent Environment](https://mlsanity.com/paper/2604.06126/) (2026)
- [AgentA/B: Automated and Scalable Web A/BTesting with Interactive LLM Agents](https://mlsanity.com/paper/2504.09723/) (2025)
- [Customer-R1: Personalized Simulation of Human Behaviors via RL-based LLM Agent in Online Shopping](https://mlsanity.com/paper/2510.07230/) (2025)
- [WebMall -- A Multi-Shop Benchmark for Evaluating Web Agents](https://mlsanity.com/paper/2508.13024/) (2025)
- [Safe and Scalable Web Agent Learning via Recreated Websites](https://mlsanity.com/paper/2603.10505/) (2026)
- [ShopSimulator: Evaluating and Exploring RL-Driven LLM Agent for Shopping Assistants](https://mlsanity.com/paper/2601.18225/) (2026)
- [LLaSA: Large Language and E-Commerce Shopping Assistant](https://mlsanity.com/paper/2408.02006/) (2024)
- [See, Think, Act: Online Shopper Behavior Simulation with VLM Agents](https://mlsanity.com/paper/2510.19245/) (2025)
- [Shopping Companion: Benchmarking and Training LLM Agents for Long-Horizon Preference-Grounded E-Commerce Tasks](https://mlsanity.com/paper/2603.14864/) (2026)
- [WebForge: Breaking the Realism-Reproducibility-Scalability Trilemma in Browser Agent Benchmark](https://mlsanity.com/paper/2604.10988/) (2026)
- [SimGym: Traffic-Grounded Browser Agents for Offline A/B Testing in E-Commerce](https://mlsanity.com/paper/2602.01443/) (2026)
- [ProductResearch: Training E-Commerce Deep Research Agents via Multi-Agent Synthetic Trajectory Distillation](https://mlsanity.com/paper/2602.23716/) (2026)

## Built on by (most cited first, 5 of 5)

- [VISTA: A Versatile Interactive User Simulation Toolkit for Agent Evaluation](https://mlsanity.com/paper/2606.11079/) (2026)
- [ComboShoppingBench: Evaluating LLM Agents for Budget-Constrained Basket Shopping with Coupons](https://mlsanity.com/paper/2608.09282/) (2026)
- [Agentic Commerce World: An Auditable and Verifiable Environment for Vibe Commerce](https://mlsanity.com/paper/2608.02441/) (2026)
- [SimTrace: Grounded Multimodal User Trajectories Generation for Online User Modeling](https://mlsanity.com/paper/2609.38397/) (2026)
- [Cowork-Gym: Synthesizing Interactive Work Environments at Scale](https://mlsanity.com/paper/2610.17670/) (2026)

## Abstract (arXiv)

Developing and evaluating e-commerce web agents requires environments that preserve meaningful task structure while enabling controllable, reproducible, and scalable scientific comparison. Existing methodologies force a tradeoff: live storefronts provide realism but are non-stationary, difficult to inspect, and irreproducible, while hand-built sandbox benchmarks provide control but cover only a narrow range of layouts, catalogs, policies, and interaction patterns. We argue that the core bottleneck is methodological: the field lacks a scalable way to construct evaluation settings that are simultaneously realistic, diverse, controllable, inspectable, and reproducible. We introduce ShopGym, an integrated framework for realistic simulation and scalable benchmarking of e-commerce web agents. ShopGym is a framework for constructing e-commerce simulation environments and grounded benchmark tasks. Its simulation layer, ShopArena, converts live seed storefronts into self-contained sandbox shops through anonymized shop specifications and a staged, validated generation process. On top of these simulated storefronts, ShopGuru synthesizes benchmark tasks across seven skill categories, grounding each task in the shop's catalog, navigation structure, policies, and interaction affordances. Together, ShopArena and ShopGuru produce self-contained, resettable, inspectable, and stable evaluation artifacts that preserve structural properties and agent-evaluation signals relevant to shopping tasks. We validate the framework through graph-based structural analysis and agent-based behavioral evaluation with 224 generated tasks across six sandbox shops: three constructed with synthetic data and three with real data. Our results show that the synthetic shops preserve key structural properties of live storefronts, with agent performance on synthetic shops positively correlated with performance on live storefronts.
