# ALSO: Adversarial Online Strategy Optimization for Social Agents

arXiv: https://arxiv.org/abs/2605.15768 · HTML: https://mlsanity.com/paper/2605.15768/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 30 of its 53 references that are in the map.
- First posted on arXiv 15 May 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 30 of 30)

- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [AutoGen: Enabling Next-Gen LLM Applications via Multi-Agent Conversation](https://mlsanity.com/paper/2308.08155/) (2023)
- [Large Language Models Are Human-Level Prompt Engineers](https://mlsanity.com/paper/2211.01910/) (2022)
- [OpenAI GPT-5 System Card](https://mlsanity.com/paper/2601.03267/) (2025)
- [Large Language Models as Optimizers](https://mlsanity.com/paper/2309.03409/) (2023)
- [Promptbreeder: Self-Referential Self-Improvement Via Prompt Evolution](https://mlsanity.com/paper/2309.16797/) (2023)
- [Understanding the Effects of RLHF on LLM Generalisation and Diversity](https://mlsanity.com/paper/2310.06452/) (2023)
- [SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents](https://mlsanity.com/paper/2310.11667/) (2023)
- [Optimizing Instructions and Demonstrations for Multi-Stage Language Model Programs](https://mlsanity.com/paper/2406.11695/) (2024)
- [Neural Theory-of-Mind? On the Limits of Social Intelligence in Large LMs](https://mlsanity.com/paper/2210.13312/) (2022)
- [Theory of Mind for Multi-Agent Collaboration via Large Language Models](https://mlsanity.com/paper/2310.10701/) (2023)
- [The Butterfly Effect of Altering Prompts: How Small Changes and Jailbreaks Affect Large Language Model Performance](https://mlsanity.com/paper/2401.03729/) (2024)
- [Systematic Biases in LLM Simulations of Debates](https://mlsanity.com/paper/2402.04049/) (2024)
- [SOTOPIA-π: Interactive Learning of Socially Intelligent Language Agents](https://mlsanity.com/paper/2403.08715/) (2024)
- [AI model GPT-3 (dis)informs us better than humans](https://mlsanity.com/paper/2301.11924/) (2023)
- [Testing the Reliability of ChatGPT for Text Annotation and Classification: A Cautionary Remark](https://mlsanity.com/paper/2304.11085/) (2023)
- [SocialBench: Sociality Evaluation of Role-Playing Conversational Agents](https://mlsanity.com/paper/2403.13679/) (2024)
- [AgentSense: Benchmarking Social Intelligence of Language Agents through Interactive Scenarios](https://mlsanity.com/paper/2410.19346/) (2024)
- [Prompt Optimization with EASE? Efficient Ordering-aware Automated Selection of Exemplars](https://mlsanity.com/paper/2405.16122/) (2024)
- [Prompt Optimization with Human Feedback](https://mlsanity.com/paper/2405.17346/) (2024)
- [Use Your INSTINCT: INSTruction optimization for LLMs usIng Neural bandits Coupled with Transformers](https://mlsanity.com/paper/2310.02905/) (2023)
- [SDPO: Segment-Level Direct Preference Optimization for Social Agents](https://mlsanity.com/paper/2501.01821/) (2025)
- [Sotopia-RL: Reward Design for Social Intelligence](https://mlsanity.com/paper/2508.03905/) (2025)
- [The Need for a Socially-Grounded Persona Framework for User Simulation](https://mlsanity.com/paper/2601.07110/) (2026)
- [Dialogue Action Tokens: Steering Language Models in Goal-Directed Dialogue with a Multi-Turn Planner](https://mlsanity.com/paper/2406.11978/) (2024)
- [EPO: Explicit Policy Optimization for Strategic Reasoning in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2502.12486/) (2025)
- [Infusing Theory of Mind into Socially Intelligent LLM Agents](https://mlsanity.com/paper/2509.22887/) (2025)
- [Meta-Prompt Optimization for LLM-Based Sequential Decision Making](https://mlsanity.com/paper/2502.00728/) (2025)

## Abstract (arXiv)

Social simulation provides a compelling testbed for studying social intelligence, where agents interact through multi-turn dialogues under evolving contexts and strategically adapting opponents. Such environments are inherently non-stationary, requiring agents to dynamically adjust their strategies over time. However, most Large Language Model (LLM) based social agents rely on static personas, while existing approaches for enhancing social intelligence, such as offline reinforcement learning or external planners, are ill-suited to these settings, typically assuming stationarity and incurring substantial training overhead. To bridge this gap, we propose ALSO (Adversarial onLine Strategy Optimization), the first framework for online strategy optimization in multi-agent social simulation. ALSO advances social adaptation through two key contributions. (1) ALSO formulates multi-turn interaction as an adversarial bandit problem, where combinations of static personas and dynamic strategy instructions are treated as arms, providing a principled solution to non-stationarity without relying on environmental stability assumptions. (2) To predict rewards and generalize sparse feedback in multi-turn dialogues, ALSO introduces a lightweight neural surrogate to predict rewards from interaction histories, enabling sample-efficient exploration and continuous online adaptation. Experiments on the Sotopia benchmark demonstrate that ALSO consistently outperforms static baselines and existing optimization methods in dynamic environments, validating the effectiveness of adversarial online strategy optimization for building robust social agents.
