# GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions

arXiv: https://arxiv.org/abs/2605.15764 · HTML: https://mlsanity.com/paper/2605.15764/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reasoning benchmarks and evaluation, one of 17 directions in LLM reasoning.
- Builds on 58 of its 91 references that are in the map.
- First posted on arXiv 15 May 2026.

## Placed in

- LLM reasoning / [Reasoning benchmarks and evaluation](https://mlsanity.com/lr/reasoning-benchmarks-and-evaluation/)
- Multimodal LLMs / vision-language models / [Video understanding with MLLMs](https://mlsanity.com/mllm/video-understanding-with-mllms/)

## Builds on (most cited first, 30 of 58)

- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Improved Baselines with Visual Instruction Tuning](https://mlsanity.com/paper/2310.03744/) (2023)
- [InstructBLIP: Towards General-purpose Vision-Language Models with Instruction Tuning](https://mlsanity.com/paper/2305.06500/) (2023)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency](https://mlsanity.com/paper/2508.18265/) (2025)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [Understanding R1-Zero-Like Training: A Critical Perspective](https://mlsanity.com/paper/2503.20783/) (2025)
- [SAM 3: Segment Anything with Concepts](https://mlsanity.com/paper/2511.16719/) (2025)
- [VideoLLaMA 3: Frontier Multimodal Foundation Models for Image and Video Understanding](https://mlsanity.com/paper/2501.13106/) (2025)
- [Video-R1: Reinforcing Video Reasoning in MLLMs](https://mlsanity.com/paper/2503.21776/) (2025)
- [TVQA: Localized, Compositional Video Question Answering](https://mlsanity.com/paper/1809.01696/) (2018)
- [VL-Rethinker: Incentivizing Self-Reflection of Vision-Language Models with Reinforcement Learning](https://mlsanity.com/paper/2504.08837/) (2025)
- [LLaVA-OneVision-1.5: Fully Open Framework for Democratized Multimodal Training](https://mlsanity.com/paper/2509.23661/) (2025)
- [Video-MMMU: Evaluating Knowledge Acquisition from Multi-Discipline Professional Videos](https://mlsanity.com/paper/2501.13826/) (2025)
- [TidyBot: Personalized Robot Assistance with Large Language Models](https://mlsanity.com/paper/2305.05658/) (2023)
- [When More is Less: Understanding Chain-of-Thought Length in LLMs](https://mlsanity.com/paper/2502.07266/) (2025)
- [Qwen3.5-Omni Technical Report](https://mlsanity.com/paper/2604.15804/) (2026)
- [TVQA+: Spatio-Temporal Grounding for Video Question Answering](https://mlsanity.com/paper/1904.11574/) (2019)
- [Between Underthinking and Overthinking: An Empirical Study of Reasoning Length and correctness in LLMs](https://mlsanity.com/paper/2505.00127/) (2025)
- [From Eliza to XiaoIce: Challenges and Opportunities with Social Chatbots](https://mlsanity.com/paper/1801.01957/) (2018)
- [Scaling RL to Long Videos](https://mlsanity.com/paper/2507.07966/) (2025)
- [Detecting Attended Visual Targets in Video](https://mlsanity.com/paper/2003.02501/) (2020)
- [VideoChat-R1.5: Visual Test-Time Scaling to Reinforce Multimodal Reasoning by Iterative Perception](https://mlsanity.com/paper/2509.21100/) (2025)
- [HumanOmni: A Large Vision-Speech Language Model for Human-Centric Video Understanding](https://mlsanity.com/paper/2501.15111/) (2025)
- [Video-MME-v2: Towards the Next Stage in Benchmarks for Comprehensive Video Understanding](https://mlsanity.com/paper/2604.05015/) (2026)
- [HaGRID - HAnd Gesture Recognition Image Dataset](https://mlsanity.com/paper/2206.08219/) (2022)
- [Understanding Human Gaze Communication by Spatio-Temporal Graph Reasoning](https://mlsanity.com/paper/1909.02144/) (2019)
- [Gaze-LLE: Gaze Target Estimation via Large-Scale Learned Encoders](https://mlsanity.com/paper/2412.09586/) (2024)
- [A Modular Multimodal Architecture for Gaze Target Prediction: Application to Privacy-Sensitive Settings](https://mlsanity.com/paper/2307.05158/) (2023)

## Built on by (most cited first, 1 of 1)

- [HelloWorld: Enabling Socially Interactive Characters in Video World Models](https://mlsanity.com/paper/2608.05070/) (2026)

## Abstract (arXiv)

Understanding social interactions requires reasoning over subtle non-verbal cues, yet current multimodal large language models (MLLMs) often fail to identify who interacts with whom in multi-person videos. We introduce GRASP, a large-scale social reasoning dataset that connects high-level social QA with fine-grained gaze and deictic gesture events. GRASP contains 290K question--answer pairs over 46K videos totaling 749 hours, organized by a 16-category taxonomy spanning gaze, gesture, and joint gaze--gesture reasoning, together with GRASP-Bench for evaluation. Unlike prior resources that focus on either isolated cues or high-level social QA, GRASP builds questions from identity-consistent gaze trajectories, deictic gestures, and their joint compositions into social events. Moreover, we propose Social Grounding Reward (SGR), a learning signal that uses these social events to encourage models to reason about the participants involved in each interaction. Experiments show that SGR improves performance on GRASP-Bench while maintaining zero-shot performance on related social video QA benchmarks.
