# Distributed Zeroth-Order Policy Gradient for Networked Multi-agent Reinforcement Learning from Human Feedback

arXiv: https://arxiv.org/abs/2605.15697 · HTML: https://mlsanity.com/paper/2605.15697/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 21 of its 39 references that are in the map.
- First posted on arXiv 15 May 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 21 of 21)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Fully Decentralized Multi-Agent Reinforcement Learning with Networked Agents](https://mlsanity.com/paper/1802.08757/) (2018)
- [Reinforcement learning based recommender systems: A survey](https://mlsanity.com/paper/2101.06286/) (2021)
- [Multi-Agent Deep Reinforcement Learning for Large-scale Traffic Signal Control](https://mlsanity.com/paper/1903.04527/) (2019)
- [Preference-based Online Learning with Dueling Bandits: A Survey](https://mlsanity.com/paper/1807.11398/) (2018)
- [Scalable Multi-Agent Reinforcement Learning for Networked Systems with Average Reward](https://mlsanity.com/paper/2006.06626/) (2020)
- [Large-Scale Traffic Signal Control Using a Novel Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1908.03761/) (2019)
- [Multi-Agent Reinforcement Learning in Stochastic Networked Systems](https://mlsanity.com/paper/2006.06555/) (2020)
- [Exploration-Driven Policy Optimization in RLHF: Theoretical Insights on Efficient Data Utilization](https://mlsanity.com/paper/2402.10342/) (2024)
- [On the Global Convergence Rates of Decentralized Softmax Gradient Play in Markov Potential Games](https://mlsanity.com/paper/2202.00872/) (2022)
- [A Survey on Reinforcement Learning for Recommender Systems](https://mlsanity.com/paper/2109.10665/) (2021)
- [Scalable Primal-Dual Actor-Critic Method for Safe Multi-Agent RL with General Utilities](https://mlsanity.com/paper/2305.17568/) (2023)
- [Zeroth-Order Policy Gradient for Reinforcement Learning from Human Feedback without Reward Inference](https://mlsanity.com/paper/2409.17401/) (2024)
- [Convergence Rates for Localized Actor-Critic in Networked Markov Potential Games](https://mlsanity.com/paper/2303.04865/) (2023)
- [How language models extrapolate outside the training data: A case study in Textualized Gridworld](https://mlsanity.com/paper/2406.15275/) (2024)
- [Fully Asynchronous Policy Evaluation in Distributed Reinforcement Learning over Networks](https://mlsanity.com/paper/2003.00433/) (2020)
- [Distributed Neural Policy Gradient Algorithm for Global Convergence of Networked Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2505.24113/) (2025)
- [Reactive Multi-Robot Navigation in Outdoor Environments Through Uncertainty-Aware Active Learning of Human Preference Landscape](https://mlsanity.com/paper/2409.16577/) (2024)
- [Balancing Multiple Objectives in Urban Traffic Control with Reinforcement Learning from AI Feedback](https://mlsanity.com/paper/2602.20728/) (2026)

## Abstract (arXiv)

We study a networked multi-agent reinforcement learning (NMARL) problem with human feedback in an infinite-horizon setting, where agents interact over an underlying network with localized state dependencies and aim to collaboratively maximize the average discounted return. Existing approaches with preference feedback are primarily developed for single-agent settings and rely on centralized training, which limits their scalability and applicability to large-scale networked multi-agent systems. To address this, we introduce a novel human feedback mechanism based on spatiotemporally truncated trajectories, defined as H-horizon trajectory pairs aggregated over each agent's kappa-hop neighborhood. Building on this, we develop a distributed zeroth-order policy gradient algorithm, where each agent estimates its local policy gradient using human preference feedback generated from both the current joint policy and a perturbed joint policy drawn from zero-mean Gaussian distribution. Specifically, the algorithm is fully distributed, as the feedback received by each agent depends solely on the state-action information within its kappa-hop neighborhood and does not require explicit reward signals or centralized control. We further rigorously establish that the proposed algorithm converges to an ε-stationary point with polynomial sample complexity. Finally, simulation results in a stochastic GridWorld environment and a predator-prey environment further demonstrate that the effectiveness and scalability of the proposed algorithm in achieving collaborative optimization based solely on human preference feedback.
