# Beyond Partner Diversity: An Influence-Based Team Steering Framework for Zero-Shot Human-Machine Teaming

arXiv: https://arxiv.org/abs/2605.15400 · HTML: https://mlsanity.com/paper/2605.15400/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 31 of its 55 references that are in the map.
- First posted on arXiv 14 May 2026.

## Builds on (most cited first, 30 of 31)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Google Research Football: A Novel Reinforcement Learning Environment](https://mlsanity.com/paper/1907.11180/) (2019)
- [The Complexity of Decentralized Control of Markov Decision Processes](https://mlsanity.com/paper/1301.3836/) (2013)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [Trust Region Policy Optimisation in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2109.11251/) (2021)
- [Collaborating with Humans without Human Data](https://mlsanity.com/paper/2110.08176/) (2021)
- [ROMA: Multi-Agent Reinforcement Learning with Emergent Roles](https://mlsanity.com/paper/2003.08039/) (2020)
- [ProAgent: Building Proactive Cooperative Agents with Large Language Models](https://mlsanity.com/paper/2308.11339/) (2023)
- [Influence-Based Multi-Agent Exploration](https://mlsanity.com/paper/1910.05512/) (2019)
- [Maximum Entropy Population-Based Training for Zero-Shot Human-AI Coordination](https://mlsanity.com/paper/2112.11701/) (2021)
- [Cooperative Exploration for Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/2107.11444/) (2021)
- [An Introduction to Centralized Training for Decentralized Execution in Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2409.03052/) (2024)
- [Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi](https://mlsanity.com/paper/2107.07630/) (2021)
- [On the Importance of Environments in Human-Robot Coordination](https://mlsanity.com/paper/2106.10853/) (2021)
- [The Utility of Explainable AI in Ad Hoc Human-Machine Teaming](https://mlsanity.com/paper/2209.03943/) (2022)
- [ZSC-Eval: An Evaluation Toolkit and Benchmark for Multi-agent Zero-shot Coordination](https://mlsanity.com/paper/2310.05208/) (2023)
- [Learning to Cooperate with Humans using Generative Agents](https://mlsanity.com/paper/2411.13934/) (2024)
- [OvercookedV2: Rethinking Overcooked for Zero-Shot Coordination](https://mlsanity.com/paper/2503.17821/) (2025)
- [Diverse Conventions for Human-AI Collaboration](https://mlsanity.com/paper/2310.15414/) (2023)
- [Personality-Driven Decision-Making in LLM-Based Autonomous Agents](https://mlsanity.com/paper/2504.00727/) (2025)
- [Learning to Coordinate with Anyone](https://mlsanity.com/paper/2309.12633/) (2023)
- [Designs for Enabling Collaboration in Human-Machine Teaming via Interactive and Explainable Systems](https://mlsanity.com/paper/2406.05003/) (2024)
- [Personalization in Human-Robot Interaction through Preference-based Action Representation Learning](https://mlsanity.com/paper/2409.13822/) (2024)
- [Adaptively Coordinating with Novel Partners via Learned Latent Strategies](https://mlsanity.com/paper/2511.12754/) (2025)

## Abstract (arXiv)

While AI agents are rapidly advancing from isolated tools to interactive collaborators, data-driven human-machine teaming (HMT) methods remain costly in their reliance on human interaction data across domains, teammates, and team sizes. Zero-shot coordination (ZSC) addresses this bottleneck by simulating diverse partner populations to approximate how unseen partners might behave. However, partner coverage alone is insufficient as team settings scale and communication becomes degraded. To remedy this deficiency, we propose Influence-Based Team Steering (IBTS), a framework that uses influence shaping to incentivize agents to discover diverse, high-performing team interaction patterns and further steers ongoing trajectories toward stronger learned coordination modes. We assess IBTS on Overcooked-AI in both two-agent and three-agent settings, allowing us to test whether learned coordination structure transfers beyond dyadic interaction. Our evaluation includes simulated partners, synthetic partner-style variation, and, to our knowledge, the first 30-subject Overcooked-AI HMT study involving two real human teammates and one machine teammate. Across these evaluations, IBTS improves team performance against competing baselines, highlighting the need for scaled ZSC to combine sparse-reward coordination mechanisms with partner-variation coverage rather than relying on diversity alone.
