# PhysBrain 1.0 Technical Report

arXiv: https://arxiv.org/abs/2605.15298 · HTML: https://mlsanity.com/paper/2605.15298/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Human-video and latent-action pretraining, one of 13 directions in Vision-language-action models.
- Builds on 34 of its 40 references that are in the map.
- First posted on arXiv 14 May 2026.

## Placed in

- Vision-language-action models / [Human-video and latent-action pretraining](https://mlsanity.com/vla/human-video-and-latent-action-pretraining/)

## Builds on (most cited first, 30 of 34)

- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGI](https://mlsanity.com/paper/2311.16502/) (2023)
- [π0.5: a Vision-Language-Action Model with Open-World Generalization](https://mlsanity.com/paper/2504.16054/) (2025)
- [Towards VQA Models That Can Read](https://mlsanity.com/paper/1904.08920/) (2019)
- [MME: A Comprehensive Evaluation Benchmark for Multimodal Large Language Models](https://mlsanity.com/paper/2306.13394/) (2023)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Octo: An Open-Source Generalist Robot Policy](https://mlsanity.com/paper/2405.12213/) (2024)
- [LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learning](https://mlsanity.com/paper/2306.03310/) (2023)
- [GR00T N1: An Open Foundation Model for Generalist Humanoid Robots](https://mlsanity.com/paper/2503.14734/) (2025)
- [Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Success](https://mlsanity.com/paper/2502.19645/) (2025)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [BridgeData V2: A Dataset for Robot Learning at Scale](https://mlsanity.com/paper/2308.12952/) (2023)
- [SpatialVLA: Exploring Spatial Representations for Visual-Language-Action Model](https://mlsanity.com/paper/2501.15830/) (2025)
- [Evaluating Real-World Robot Manipulation Policies in Simulation](https://mlsanity.com/paper/2405.05941/) (2024)
- [CoT-VLA: Visual Chain-of-Thought Reasoning for Vision-Language-Action Models](https://mlsanity.com/paper/2503.22020/) (2025)
- [CogACT: A Foundational Vision-Language-Action Model for Synergizing Cognition and Action in Robotic Manipulation](https://mlsanity.com/paper/2411.19650/) (2024)
- [RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots](https://mlsanity.com/paper/2406.02523/) (2024)
- [TraceVLA: Visual Trace Prompting Enhances Spatial-Temporal Awareness for Generalist Robotic Policies](https://mlsanity.com/paper/2412.10345/) (2024)
- [X-VLA: Soft-Prompted Transformer as Scalable Cross-Embodiment Vision-Language-Action Model](https://mlsanity.com/paper/2510.10274/) (2025)
- [The EPIC-KITCHENS Dataset: Collection, Challenges and Baselines](https://mlsanity.com/paper/2005.00343/) (2020)
- [EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Video](https://mlsanity.com/paper/2505.11709/) (2025)
- [PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understanding](https://mlsanity.com/paper/2501.16411/) (2025)
- [StarVLA: A Lego-like Codebase for Vision-Language-Action Model Developing](https://mlsanity.com/paper/2604.05014/) (2026)
- [F1: A Vision-Language-Action Model Bridging Understanding and Generation to Actions](https://mlsanity.com/paper/2509.06951/) (2025)
- [VideoVLA: Video Generators Can Be Generalizable Robot Manipulators](https://mlsanity.com/paper/2512.06963/) (2025)
- [Actions as Language: Fine-Tuning VLMs into VLAs Without Catastrophic Forgetting](https://mlsanity.com/paper/2509.22195/) (2025)
- [ChatVLA-2: Vision-Language-Action Model with Open-World Embodied Reasoning from Pretrained Knowledge](https://mlsanity.com/paper/2505.21906/) (2025)

## Built on by (most cited first, 2 of 2)

- [PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models](https://mlsanity.com/paper/2609.14973/) (2026)
- [HABILIS Brain 0: Geometry-Change Supervision for Vision-Language-Action and Residual Flow Recovery](https://mlsanity.com/paper/2609.25558/) (2026)

## Abstract (arXiv)

Vision-language-action models have advanced rapidly, but robot trajectories alone provide limited coverage for learning broad physical understanding. PhysBrain 1.0 studies a complementary route: converting large-scale human egocentric video into structured physical commonsense supervision before robot adaptation. Our data engine extracts scene elements, spatial dynamics, action execution, and depth-aware relations, then turns them into question-answer supervision for training PhysBrain VLMs. The resulting physical priors are further transferred to VLA policies through a capability-preserving and language-sensitive adaptation design. Across multimodal QA benchmarks and embodied control benchmarks, including ERQA, PhysBench, SimplerEnv-WidowX, LIBERO, and RoboCasa, PhysBrain 1.0 achieves SOTA results and shows especially strong out-of-domain performance on SimplerEnv. These results suggest that scaling physical commonsense from human interaction video can provide an effective bridge from multimodal understanding to robot action.
