# Articraft: An Agentic System for Scalable Articulated 3D Asset Generation

arXiv: https://arxiv.org/abs/2605.15187 · HTML: https://mlsanity.com/paper/2605.15187/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 43 of its 68 references that are in the map.
- First posted on arXiv 14 May 2026.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 43)

- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineering](https://mlsanity.com/paper/2405.15793/) (2024)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [PAL: Program-aided Language Models](https://mlsanity.com/paper/2211.10435/) (2022)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understanding](https://mlsanity.com/paper/1812.02713/) (2018)
- [DeepCAD: A Deep Generative Network for Computer-Aided Design Models](https://mlsanity.com/paper/2105.09492/) (2021)
- [Category-Level Articulated Object Pose Estimation](https://mlsanity.com/paper/1912.11913/) (2019)
- [Ditto: Building Digital Twins of Articulated Objects from Interaction](https://mlsanity.com/paper/2202.08227/) (2022)
- [Infinite Photorealistic Worlds using Procedural Generation](https://mlsanity.com/paper/2306.09310/) (2023)
- [GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Parts](https://mlsanity.com/paper/2211.05272/) (2022)
- [Shape2Motion: Joint Analysis of Motion Parts and Attributes from 3D Shapes](https://mlsanity.com/paper/1903.03911/) (2019)
- [PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objects](https://mlsanity.com/paper/2308.07391/) (2023)
- [A-SDF: Learning Disentangled Signed Distance Functions for Articulated Shape Representation](https://mlsanity.com/paper/2104.07645/) (2021)
- [URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images](https://mlsanity.com/paper/2405.11656/) (2024)
- [Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model](https://mlsanity.com/paper/2410.13882/) (2024)
- [CAPTRA: CAtegory-level Pose Tracking for Rigid and Articulated Objects from Point Clouds](https://mlsanity.com/paper/2104.03437/) (2021)
- [AKB-48: A Real-World Articulated Object Knowledge Base](https://mlsanity.com/paper/2202.08432/) (2022)
- [RoboCasa365: A Large-Scale Simulation Framework for Training and Benchmarking Generalist Robots](https://mlsanity.com/paper/2603.04356/) (2026)
- [Real2Code: Reconstruct Articulated Objects via Code Generation](https://mlsanity.com/paper/2406.08474/) (2024)
- [SINGAPO: Single Image Controlled Generation of Articulated Parts in Objects](https://mlsanity.com/paper/2410.16499/) (2024)
- [GRUtopia: Dream General Robots in a City at Scale](https://mlsanity.com/paper/2407.10943/) (2024)
- [CAD-Coder: Text-to-CAD Generation with Chain-of-Thought and Geometric Reward](https://mlsanity.com/paper/2505.19713/) (2025)
- [CAGE: Controllable Articulation GEneration](https://mlsanity.com/paper/2312.09570/) (2023)
- [Text-to-CadQuery: A New Paradigm for CAD Generation with Scalable Large Model Capabilities](https://mlsanity.com/paper/2505.06507/) (2025)

## Built on by (most cited first, 30 of 30)

- [3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code](https://mlsanity.com/paper/2606.01057/) (2026)
- [P3D-Bench: Benchmarking MLLMs for Parametric 3D Generation and Structural Reasoning](https://mlsanity.com/paper/2606.11152/) (2026)
- [Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents](https://mlsanity.com/paper/2607.19190/) (2026)
- [WorldClaw: Agentic 3D Open-World Generation at Scale](https://mlsanity.com/paper/2608.05248/) (2026)
- [Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Control](https://mlsanity.com/paper/2606.14699/) (2026)
- [Procedura: Agentic 3D Modeling with Procedural Control](https://mlsanity.com/paper/2608.26238/) (2026)
- [Sequential Planning via Anchored Robotic Keypoints](https://mlsanity.com/paper/2606.30613/) (2026)
- [Beyond Placement and Articulation: Usage-Driven Code Scenes for Embodied Interaction](https://mlsanity.com/paper/2608.18840/) (2026)
- [UnfoldArt: Zero-Shot Recovery of Full Articulated 3D Objects from Text or Image](https://mlsanity.com/paper/2606.30608/) (2026)
- [NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation](https://mlsanity.com/paper/2608.24212/) (2026)
- [Visual General Intelligence: A White Paper](https://mlsanity.com/paper/2608.25924/) (2026)
- [UniMate: One Unified Model to Animate Diverse Skeletons](https://mlsanity.com/paper/2609.05415/) (2026)
- [Agentic Visual Generation: From Generative Models to Agentic Control](https://mlsanity.com/paper/2609.06758/) (2026)
- [DiagGen: Agentic Generation of Deformable Assets with Sim-based Diagnostics for Robotic Simulation](https://mlsanity.com/paper/2609.23103/) (2026)
- [AgentSTAR: Agentic Shape Tracking and Reconstruction from Monocular Videos](https://mlsanity.com/paper/2609.24487/) (2026)
- [CADForge: Agentic Single-View CAD Reconstruction with Explicit Geometry Reasoning](https://mlsanity.com/paper/2610.04262/) (2026)
- [Agentic RSR: Real-to-Sim-to-Real through Scene Reconstruction and Execution-Grounded Robot Policies](https://mlsanity.com/paper/2610.10479/) (2026)
- [KaiNinja: Extending Native 3D Generators to the Part Level](https://mlsanity.com/paper/2609.15659/) (2026)
- [FAMOS: Feed-Forward 3D Articulation Modeling from Sparse Observations](https://mlsanity.com/paper/2609.20817/) (2026)
- [VPTwin: Real-Sim-Real Video Prediction for Robotic Manipulation Planning](https://mlsanity.com/paper/2609.33104/) (2026)
- [ArticulateArena: A Metric for Articulated Kinematics](https://mlsanity.com/paper/2609.33931/) (2026)
- [LEGO-Anything: Coding Agents for 3D Scene Reconstruction](https://mlsanity.com/paper/2609.36380/) (2026)
- [FACT: Fidelity-Aware Construction of Articulated Twins](https://mlsanity.com/paper/2609.37067/) (2026)
- [LiteReality-Agent: An Agentic System for Interactable 3D Indoor Scene Reconstruction](https://mlsanity.com/paper/2610.01863/) (2026)
- [MoSE3: Learning World-Space SE(3) at Every Pixel](https://mlsanity.com/paper/2610.03716/) (2026)
- [EmbodiedSmith: Scaling Embodied Data through Recursive Self-Improvement Flywheel in Simulation](https://mlsanity.com/paper/2610.07969/) (2026)
- [GATOR: Generative and Agentic 3D Object Reconstruction From Casual Images](https://mlsanity.com/paper/2610.11215/) (2026)
- [LIVIN: Benchmarking Spatial and Embodied Intelligence in Digital Twins of Lived-In Homes](https://mlsanity.com/paper/2610.12069/) (2026)
- [Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark](https://mlsanity.com/paper/2610.13947/) (2026)
- [ViewStruct: View-Grounded Articulation and Connectivity Inference](https://mlsanity.com/paper/2610.16793/) (2026)

## Abstract (arXiv)

A bottleneck in learning to understand articulated 3D objects is the lack of large and diverse datasets. In this paper, we propose to leverage large language models (LLMs) to close this gap and generate articulated assets at scale. We reduce the problem of generating an articulated 3D asset to that of writing a program that builds it. We then introduce a new agentic system, Articraft, that writes such programs automatically. We design a programmatic interface and harness to help the LLM do so effectively. The LLM writes code against a domain-specific SDK for defining parts, composing geometry, specifying joints, and writing tests to validate the resulting assets. The harness exposes a restricted workspace and interface to the LLM, validates the resulting assets, and returns structured feedback. In this way, the LLM is not distracted by details such as authoring a URDF file or managing a complex software environment. We show that this produces higher-quality assets than both state-of-the-art articulated-asset generators and general-purpose coding agents. Using Articraft, we build Articraft-10K, a curated dataset of over 10K articulated assets spanning 245 categories, and show its utility both for training models of articulated assets and in downstream applications such as robotics simulation and virtual reality.
