# Video2GUI: Synthesizing Large-Scale Interaction Trajectories for Generalized GUI Agent Pretraining

arXiv: https://arxiv.org/abs/2605.14747 · HTML: https://mlsanity.com/paper/2605.14747/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 46 of its 67 references that are in the map.
- First posted on arXiv 14 May 2026.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)
- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 30 of 46)

- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [Qwen2.5-Omni Technical Report](https://mlsanity.com/paper/2503.20215/) (2025)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [WebVoyager: Building an End-to-End Web Agent with Large Multimodal Models](https://mlsanity.com/paper/2401.13919/) (2024)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [A Real-World WebAgent with Planning, Long Context Understanding, and Program Synthesis](https://mlsanity.com/paper/2307.12856/) (2023)
- [Android in the Wild: A Large-Scale Dataset for Android Device Control](https://mlsanity.com/paper/2307.10088/) (2023)
- [Set-of-Mark Prompting Unleashes Extraordinary Visual Grounding in GPT-4V](https://mlsanity.com/paper/2310.11441/) (2023)
- [Reinforcement Learning on Web Interfaces Using Workflow-Guided Exploration](https://mlsanity.com/paper/1802.08802/) (2018)
- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [ScreenSpot-Pro: GUI Grounding for Professional High-Resolution Computer Use](https://mlsanity.com/paper/2504.07981/) (2025)
- [OmniParser for Pure Vision Based GUI Agent](https://mlsanity.com/paper/2408.00203/) (2024)
- [On the Effects of Data Scale on UI Control Agents](https://mlsanity.com/paper/2406.03679/) (2024)
- [GUIOdyssey: A Comprehensive Dataset for Cross-App GUI Navigation on Mobile Devices](https://mlsanity.com/paper/2406.08451/) (2024)
- [Mobile-Agent-v3: Fundamental Agents for GUI Automation](https://mlsanity.com/paper/2508.15144/) (2025)
- [You Only Look at Screens: Multimodal Chain-of-Action Agents](https://mlsanity.com/paper/2309.11436/) (2023)
- [Ferret-UI: Grounded Mobile UI Understanding with Multimodal LLMs](https://mlsanity.com/paper/2404.05719/) (2024)
- [Large Language Model-Brained GUI Agents: A Survey](https://mlsanity.com/paper/2411.18279/) (2024)
- [OpenCUA: Open Foundations for Computer-Use Agents](https://mlsanity.com/paper/2508.09123/) (2025)
- [Android in the Zoo: Chain-of-Action-Thought for GUI Agents](https://mlsanity.com/paper/2403.02713/) (2024)
- [Scaling Computer-Use Grounding via User Interface Decomposition and Synthesis](https://mlsanity.com/paper/2505.13227/) (2025)
- [AutoWebGLM: A Large Language Model-based Web Navigating Agent](https://mlsanity.com/paper/2404.03648/) (2024)
- [GUICourse: From General Vision Language Models to Versatile GUI Agents](https://mlsanity.com/paper/2406.11317/) (2024)
- [AMEX: Android Multi-annotation Expo Dataset for Mobile GUI Agents](https://mlsanity.com/paper/2407.17490/) (2024)

## Built on by (most cited first, 7 of 7)

- [Scaling GUI Agents with Visual State Transitions](https://mlsanity.com/paper/2607.24112/) (2026)
- [What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents](https://mlsanity.com/paper/2608.27260/) (2026)
- [ISE: An Execution-Grounded Recipe for Multi-Turn OS-Agent Trajectories](https://mlsanity.com/paper/2606.11520/) (2026)
- [Finding the Right Evidence: Factor-Guided Coarse-to-Fine Reasoning for Long Videos](https://mlsanity.com/paper/2608.26355/) (2026)
- [AutoGUIWorld: Image Generators as Visual World Models for GUI Agent](https://mlsanity.com/paper/2610.01215/) (2026)
- [Imagine to Act: High-Fidelity Data Synthesis via Image Editing World Model for Scalable GUI Agent Training](https://mlsanity.com/paper/2610.05861/) (2026)
- [GroundGUI: GUI Grounding by High-Quality Data and Distillation-to-Reinforcement Learning](https://mlsanity.com/paper/2610.19100/) (2026)

## Abstract (arXiv)

Recent advances in multimodal large language models have driven growing interest in graphical user interface (GUI) agents, yet their generalization remains constrained by the scarcity of large-scale training data spanning diverse real-world applications. Existing datasets rely heavily on costly manual annotations and are typically confined to narrow domains. To address this challenge, we propose Video2GUI, a fully automated framework that extracts grounded GUI interaction trajectories directly from unlabeled Internet videos. Video2GUI employs a coarse-to-fine filtering strategy to identify high-quality GUI tutorial videos and convert them into structured agent trajectories. Applying this pipeline to 500 million video metadata entries, we construct WildGUI, a large-scale dataset containing 12 million interaction trajectories spanning over 1,500 applications and websites. Pre-training Qwen2.5-VL and Mimo-VL on WildGUI yields consistent improvements of 5-20% across multiple GUI grounding and action benchmarks, matching or surpassing state-of-the-art performance. We will release both the WildGUI dataset and the Video2GUI pipeline to support future research of GUI agents.
