# Break-the-Beat! Controllable MIDI-to-Drum Audio Synthesis

arXiv: https://arxiv.org/abs/2605.14555 · HTML: https://mlsanity.com/paper/2605.14555/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 34 of its 39 references that are in the map.
- First posted on arXiv 14 May 2026.

## Builds on (most cited first, 30 of 34)

- [DPM-Solver++: Fast Solver for Guided Sampling of Diffusion Probabilistic Models](https://mlsanity.com/paper/2211.01095/) (2022)
- [Neural Codec Language Models are Zero-Shot Text to Speech Synthesizers](https://mlsanity.com/paper/2301.02111/) (2023)
- [Large-scale Contrastive Language-Audio Pretraining with Feature Fusion and Keyword-to-Caption Augmentation](https://mlsanity.com/paper/2211.06687/) (2022)
- [CNN Architectures for Large-Scale Audio Classification](https://mlsanity.com/paper/1609.09430/) (2016)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [Moshi: a speech-text foundation model for real-time dialogue](https://mlsanity.com/paper/2410.00037/) (2024)
- [F5-TTS: A Fairytaler that Fakes Fluent and Faithful Speech with Flow Matching](https://mlsanity.com/paper/2410.06885/) (2024)
- [AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretraining](https://mlsanity.com/paper/2308.05734/) (2023)
- [Stable Audio Open](https://mlsanity.com/paper/2407.14358/) (2024)
- [MaskGCT: Zero-Shot Text-to-Speech with Masked Generative Codec Transformer](https://mlsanity.com/paper/2409.00750/) (2024)
- [E2 TTS: Embarrassingly Easy Fully Non-Autoregressive Zero-Shot TTS](https://mlsanity.com/paper/2406.18009/) (2024)
- [SoundStorm: Efficient Parallel Audio Generation](https://mlsanity.com/paper/2305.09636/) (2023)
- [Music ControlNet: Multiple Time-varying Controls for Music Generation](https://mlsanity.com/paper/2311.07069/) (2023)
- [DITTO: Diffusion Inference-Time T-Optimization for Music Generation](https://mlsanity.com/paper/2401.12179/) (2024)
- [MT3: Multi-Task Multitrack Music Transcription](https://mlsanity.com/paper/2111.03017/) (2021)
- [Llasa: Scaling Train-Time and Inference-Time Compute for Llama-based Speech Synthesis](https://mlsanity.com/paper/2502.04128/) (2025)
- [Sequence-to-Sequence Piano Transcription with Transformers](https://mlsanity.com/paper/2107.09142/) (2021)
- [Learning to Groove with Inverse Sequence Transformations](https://mlsanity.com/paper/1905.06118/) (2019)
- [Controllable Music Production with Diffusion Models and Guidance Gradients](https://mlsanity.com/paper/2311.00613/) (2023)
- [DITTO-2: Distilled Diffusion Inference-Time T-Optimization for Music Generation](https://mlsanity.com/paper/2405.20289/) (2024)
- [Sketch2Sound: Controllable Audio Generation via Time-Varying Signals and Sonic Imitations](https://mlsanity.com/paper/2412.08550/) (2024)
- [Automatic Piano Transcription with Hierarchical Frequency-Time Transformer](https://mlsanity.com/paper/2307.04305/) (2023)
- [Improving Robustness of LLM-based Speech Synthesis by Learning Monotonic Alignment](https://mlsanity.com/paper/2406.17957/) (2024)
- [Improving Perceptual Quality of Drum Transcription with the Expanded Groove MIDI Dataset](https://mlsanity.com/paper/2004.00188/) (2020)
- [Fast Text-to-Audio Generation with Adversarial Post-Training](https://mlsanity.com/paper/2505.08175/) (2025)
- [Editing Music with Melody and Text: Using ControlNet for Diffusion Transformer](https://mlsanity.com/paper/2410.05151/) (2024)
- [SoundCTM: Unifying Score-based and Consistency Models for Full-band Text-to-Sound Generation](https://mlsanity.com/paper/2405.18503/) (2024)
- [MuseControlLite: Multifunctional Music Generation with Lightweight Conditioners](https://mlsanity.com/paper/2506.18729/) (2025)
- [MIDI-VALLE: Improving Expressive Piano Performance Synthesis Through Neural Codec Language Modelling](https://mlsanity.com/paper/2507.08530/) (2025)
- [Towards An Integrated Approach for Expressive Piano Performance Synthesis from Music Scores](https://mlsanity.com/paper/2501.10222/) (2025)

## Abstract (arXiv)

Current methods for creating drum loop audio in digital music production, such as using one-shot samples or resampling, often demand non-trivial efforts of creators. While recent generative models achieve high fidelity and adhere to text, they lack the specific control needed for such a task. Existing symbolic-to-audio research often focuses on single, tonal instruments, leaving the challenge of polyphonic, percussive drum synthesis unaddressed. We address this gap by introducing ``Break-the-Beat!,'' a model capable of rendering a drum MIDI with the timbre of a reference audio. It is built by fine-tuning a pre-trained text-to-audio model with our proposed content encoder and a effective hybrid conditioning mechanism. To enable this, we construct a new dataset of paired target-reference drum audio from existing drum audio datasets. Experiments demonstrate that our model generates high-quality drum audio that follows high-resolution drum MIDI, achieving strong performance across metrics of audio quality, rhythmic alignment, and beat continuity. This offer producers a new, controllable tool for creative production. Demo page: https://ik4sumii.github.io/break-the-beat/
