# SceneForge: Structured World Supervision from 3D Interventions

arXiv: https://arxiv.org/abs/2605.14399 · HTML: https://mlsanity.com/paper/2605.14399/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 28 of its 35 references that are in the map.
- First posted on arXiv 14 May 2026.

## Builds on (most cited first, 28 of 28)

- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Playing for Data: Ground Truth from Computer Games](https://mlsanity.com/paper/1608.02192/) (2016)
- [MagicBrush: A Manually Annotated Dataset for Instruction-Guided Image Editing](https://mlsanity.com/paper/2306.10012/) (2023)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [Kubric: A scalable dataset generator](https://mlsanity.com/paper/2203.03570/) (2022)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [Visual Relationship Detection with Language Priors](https://mlsanity.com/paper/1608.00187/) (2016)
- [UltraEdit: Instruction-based Fine-Grained Image Editing at Scale](https://mlsanity.com/paper/2407.05282/) (2024)
- [ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation](https://mlsanity.com/paper/2007.04954/) (2020)
- [Infinite Photorealistic Worlds using Procedural Generation](https://mlsanity.com/paper/2306.09310/) (2023)
- [Meta-Sim: Learning to Generate Synthetic Datasets](https://mlsanity.com/paper/1904.11621/) (2019)
- [AGQA: A Benchmark for Compositional Spatio-Temporal Reasoning](https://mlsanity.com/paper/2103.16002/) (2021)
- [Semantic Amodal Segmentation](https://mlsanity.com/paper/1509.01329/) (2015)
- [Bridging Composite and Real: Towards End-to-end Deep Image Matting](https://mlsanity.com/paper/2010.16188/) (2020)
- [Amodal Instance Segmentation](https://mlsanity.com/paper/1604.08202/) (2016)
- [Deep Automatic Natural Image Matting](https://mlsanity.com/paper/2107.07235/) (2021)
- [UnrealCV: Connecting Computer Vision to Unreal Engine](https://mlsanity.com/paper/1609.01326/) (2016)
- [MULAN: A Multi Layer Annotated Dataset for Controllable Text-to-Image Generation](https://mlsanity.com/paper/2404.02790/) (2024)
- [ROSE: Remove Objects with Side Effects in Videos](https://mlsanity.com/paper/2508.18633/) (2025)
- [OmniEraser: Remove Objects and Their Effects in Images with Paired Video-Frame Data](https://mlsanity.com/paper/2501.07397/) (2025)
- [RORem: Training a Robust Object Remover with Human-in-the-Loop](https://mlsanity.com/paper/2501.00740/) (2025)
- [Referring Image Matting](https://mlsanity.com/paper/2206.05149/) (2022)
- [Open-World Amodal Appearance Completion](https://mlsanity.com/paper/2411.13019/) (2024)
- [ORIDa: Object-centric Real-world Image Composition Dataset](https://mlsanity.com/paper/2506.08964/) (2025)

## Abstract (arXiv)

Many multimodal learning tasks require supervision that remains consistent across edits, viewpoints, and scene-level interventions. However, such supervision is difficult to obtain from observation-level datasets, which do not expose the underlying scene state or how changes propagate through it. We present SceneForge, an intervention-driven framework that generates structured supervision from editable 3D world states. SceneForge represents each scene as a persistent world with semantic, geometric, and physical dependencies. By applying explicit interventions (e.g., object removal or camera variation) and propagating their effects through scene dependencies, SceneForge renders supervision that remains consistent with object structure and scene-level effects. This produces aligned outputs including counterfactual observations, multi-view observations, and effect-aware signals such as shadows and reflections, all derived from a shared world state rather than post hoc image-space processing. We instantiate SceneForge using Infinigen and Blender to construct a licensing-clean indoor supervision resource with a large number of counterfactual pairs and aligned annotations from over 2K scenes, covering both diverse single-view and registered multi-view settings. Under matched training budgets, incorporating SceneForge supervision improves both object removal and scene removal performance across multiple benchmarks in both quantitative and qualitative evaluation. These results indicate that modeling supervision as structured state transitions in editable worlds provides a practical and scalable foundation for intervention-consistent multimodal learning.
