# ASH: Agents that Self-Hone in Long-Horizon Worlds

arXiv: https://arxiv.org/abs/2605.14211 · HTML: https://mlsanity.com/paper/2605.14211/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 30 of its 42 references that are in the map.
- First posted on arXiv 14 May 2026.

## Builds on (most cited first, 30 of 30)

- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Improving language models by retrieving from trillions of tokens](https://mlsanity.com/paper/2112.04426/) (2021)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [STaR: Bootstrapping Reasoning With Reasoning](https://mlsanity.com/paper/2203.14465/) (2022)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Thinking Fast and Slow with Deep Learning and Tree Search](https://mlsanity.com/paper/1705.08439/) (2017)
- [Memorizing Transformers](https://mlsanity.com/paper/2203.08913/) (2022)
- [Recurrent Memory Transformer](https://mlsanity.com/paper/2207.06881/) (2022)
- [Training Agents Inside of Scalable World Models](https://mlsanity.com/paper/2509.24527/) (2025)
- [Learning to Act without Actions](https://mlsanity.com/paper/2312.10812/) (2023)
- [Imitating Latent Policies from Observation](https://mlsanity.com/paper/1805.07914/) (2018)
- [STEVE-1: A Generative Model for Text-to-Behavior in Minecraft](https://mlsanity.com/paper/2306.00937/) (2023)
- [Machine Learning in Python: Main developments and technology trends in data science, machine learning, and artificial intelligence](https://mlsanity.com/paper/2002.04803/) (2020)
- [A Comprehensive Survey of Forgetting in Deep Learning Beyond Continual Learning](https://mlsanity.com/paper/2307.09218/) (2023)
- [Retrieval-Augmented Reinforcement Learning](https://mlsanity.com/paper/2202.08417/) (2022)
- [Large Language Models Are Semi-Parametric Reinforcement Learning Agents](https://mlsanity.com/paper/2306.07929/) (2023)
- [Retrieval-Augmented Embodied Agents](https://mlsanity.com/paper/2404.11699/) (2024)
- [Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy](https://mlsanity.com/paper/2502.19902/) (2025)
- [Large-Scale Retrieval for Reinforcement Learning](https://mlsanity.com/paper/2206.05314/) (2022)
- [The PokeAgent Challenge: Competitive and Long-Context Learning at Scale](https://mlsanity.com/paper/2603.15563/) (2026)

## Abstract (arXiv)

Long-horizon visuomotor tasks remain a fundamental challenge in AI, as current methods rely on hand-engineered rewards or action-labeled demonstrations, neither of which scales. We introduce ASH, an agentic system that learns a long-horizon policy from unlabeled, noisy internet video, without reward shaping or expert annotation. ASH follows a self-improvement loop; when it gets stuck, ASH learns an Inverse Dynamics Model (IDM) from its own trajectories, and uses its IDM to extract supervision from relevant internet video. ASH uses unsupervised learning to identify key moments from large-scale internet video and retains them as long-term memory - allowing it to tackle long-horizon problems. We evaluate ASH on two complementary environments demanding multi-hour planning: Pokemon Emerald, a turn-based RPG, and The Legend of Zelda: The Minish Cap, a real-time action-adventure game. In both games, behavioral cloning, retrieval-augmented and zero-shot foundation-model baselines plateau, while ASH sustains progression across our 8-hour evaluation. ASH reaches an average of 11.2/12 milestones in Pokemon Emerald and 9.9/12 in Legend of Zelda, while the strongest baseline gets stuck in both environments at an average of 9.3/12 and 7.8/12 milestones, respectively. We demonstrate that self-improving agents are a scalable recipe for learning in long-horizon worlds.
