# SimPersona: Learning Discrete Buyer Personas from Raw Clickstreams for Grounded E-Commerce Agents

arXiv: https://arxiv.org/abs/2605.14205 · HTML: https://mlsanity.com/paper/2605.14205/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 24 of its 34 references that are in the map.
- First posted on arXiv 14 May 2026.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 24 of 24)

- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [Generating Diverse High-Fidelity Images with VQ-VAE-2](https://mlsanity.com/paper/1906.00446/) (2019)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [A Real-World WebAgent with Planning, Long Context Understanding, and Program Synthesis](https://mlsanity.com/paper/2307.12856/) (2023)
- [Character-LLM: A Trainable Agent for Role-Playing](https://mlsanity.com/paper/2310.10158/) (2023)
- [The Prompt Makes the Person(a): A Systematic Evaluation of Sociodemographic Persona Prompting for Large Language Models](https://mlsanity.com/paper/2507.16076/) (2025)
- [UXAgent: An LLM Agent-Based Usability Testing Framework for Web Design](https://mlsanity.com/paper/2502.12561/) (2025)
- [Beyond Demographics: Aligning Role-playing LLM-based Agents Using Human Belief Networks](https://mlsanity.com/paper/2406.17232/) (2024)
- [PersonaX: A Recommendation Agent Oriented User Modeling Framework for Long Behavior Sequence](https://mlsanity.com/paper/2503.02398/) (2025)
- [Can LLM Agents Simulate Multi-Turn Human Behavior? Evidence from Real Online Customer Behavior Data](https://mlsanity.com/paper/2503.20749/) (2025)
- [OPeRA: A Dataset of Observation, Persona, Rationale, and Action for Evaluating LLMs on Human Online Shopping Behavior Simulation](https://mlsanity.com/paper/2506.05606/) (2025)
- [Perceive Your Users in Depth: Learning Universal User Representations from Multiple E-commerce Tasks](https://mlsanity.com/paper/1805.10727/) (2018)
- [AgentA/B: Automated and Scalable Web A/BTesting with Interactive LLM Agents](https://mlsanity.com/paper/2504.09723/) (2025)
- [Shop-R1: Rewarding LLMs to Simulate Human Behavior in Online Shopping via Reinforcement Learning](https://mlsanity.com/paper/2507.17842/) (2025)
- [Customer-R1: Personalized Simulation of Human Behaviors via RL-based LLM Agent in Online Shopping](https://mlsanity.com/paper/2510.07230/) (2025)
- [You Are What You Bought: Generating Customer Personas for E-commerce Applications](https://mlsanity.com/paper/2504.17304/) (2025)
- [The Behavioral Fabric of LLM-Powered GUI Agents: Human Values and Interaction Outcomes](https://mlsanity.com/paper/2601.16356/) (2026)
- [TRACE: Transformer-based user Representations from Attributed Clickstream Event sequences](https://mlsanity.com/paper/2409.12972/) (2024)
- [Detecting User Exits from Online Behavior: A Duration-Dependent Latent State Model](https://mlsanity.com/paper/2208.03937/) (2022)

## Built on by (most cited first, 1 of 1)

- [WebRider: Persona-Conditioned Intent Controllers for Live-Web Assistance](https://mlsanity.com/paper/2608.06704/) (2026)

## Abstract (arXiv)

LLM-based web agents can navigate live storefronts, yet they often collapse to a single "average buyer" policy, failing to capture the heterogeneous and distributional nature of real buyer populations. Existing personalization methods rely on hand-crafted prompt-based personas that are brittle, difficult to scale, context-inefficient, and unable to faithfully represent population-level behavior. We introduce SimPersona, a novel framework that learns discrete buyer types from historical traffic and exposes them to LLM-based web agents as compact persona tokens. Given raw clickstreams, a behavior-aware VQ-VAE induces a discrete buyer-type space that captures the statistical structure of real buyer behavior and merchant-specific buyer population distributions. To provide behavior-specific guidance to LLM-based web agents, SimPersona maps each learned buyer type to a dedicated persona token in the LLM agent vocabulary and fine-tunes the agent with these tokens on real browsing traces. At inference, each synthetic buyer is assigned to a learned buyer type with a single encoder forward pass, requiring no retraining or store-specific prompt engineering. For population-level simulation, SimPersona samples buyer types from each merchant's empirical distribution over the learned VQ-VAE codebook and instantiates agents with the corresponding persona tokens, preserving merchant-specific buyer population distributions. Evaluated on 8.37M buyers across 42 held-out live storefronts, SimPersona achieves 78% conversion-rate alignment with real buyers, exhibits interpretable behavioral variation across buyer types, and outperforms a baseline with 8× more parameters on goal-oriented shopping tasks. We further release an open-source data pipeline that converts raw e-commerce event logs into buyer representations and agent-training traces.
