# Generative Floor Plan Design with LLMs via Reinforcement Learning with Verifiable Rewards

arXiv: https://arxiv.org/abs/2605.14117 · HTML: https://mlsanity.com/paper/2605.14117/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 38 references that are in the map.
- First posted on arXiv 13 May 2026.

## Builds on (most cited first, 17 of 17)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [PICARD: Parsing Incrementally for Constrained Auto-Regressive Decoding from Language Models](https://mlsanity.com/paper/2109.05093/) (2021)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [Image Generation from Scene Graphs](https://mlsanity.com/paper/1804.01622/) (2018)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [TRANX: A Transition-based Neural Abstract Syntax Parser for Semantic Parsing and Code Generation](https://mlsanity.com/paper/1810.02720/) (2018)
- [House-GAN: Relational Generative Adversarial Networks for Graph-constrained House Layout Generation](https://mlsanity.com/paper/2003.06988/) (2020)
- [AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homes](https://mlsanity.com/paper/2312.06644/) (2023)
- [Specifying Object Attributes and Relations in Interactive Scene Generation](https://mlsanity.com/paper/1909.05379/) (2019)
- [HouseDiffusion: Vector Floorplan Generation via a Diffusion Model with Discrete and Continuous Denoising](https://mlsanity.com/paper/2211.13287/) (2022)
- [Tell2Design: A Dataset for Language-Guided Floor Plan Generation](https://mlsanity.com/paper/2311.15941/) (2023)
- [Architext: Language-Driven Generative Architecture Design](https://mlsanity.com/paper/2303.07519/) (2023)
- [Separating Topology and Geometry in Space Planning](https://mlsanity.com/paper/1303.4017/) (2013)
- [Treasure Hunt: Real-time Targeting of the Long Tail using Training-Time Markers](https://mlsanity.com/paper/2506.14702/) (2025)

## Abstract (arXiv)

An AI system for professional floor plan design must precisely control room dimensions and areas while respecting the desired connectivity between rooms and maintaining functional and aesthetic quality. Existing generative approaches focus primarily on respecting the requested connectivity between rooms, but do not support generating floor plans that respect numerical constraints. We introduce a text-based floor plan generation approach that fine-tunes a large language model (LLM) on real plans and then applies reinforcement learning with verifiable rewards (RLVR) to improve adherence to topological and numerical constraints while discouraging invalid or overlapping outputs. Furthermore, we design a set of constraint adherence metrics to systematically measure how generated floor plans align with user-defined constraints. Our model generates floor plans that satisfy user-defined connectivity and numerical constraints and outperforms existing methods on Realism, Compatibility, and Diversity metrics. Across all tasks, our approach achieves at least a 94% relative reduction in Compatibility compared with existing methods. Our results demonstrate that LLMs can effectively handle constraints in this setting, suggesting broader applications for text-based generative modeling.
