# FaceParts: Segmentation and Editing of Gaussian Splatting

arXiv: https://arxiv.org/abs/2605.13853 · HTML: https://mlsanity.com/paper/2605.13853/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 36 references that are in the map.
- First posted on arXiv 25 Mar 2026.

## Builds on (most cited first, 27 of 27)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformers](https://mlsanity.com/paper/2105.15203/) (2021)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians](https://mlsanity.com/paper/2312.02069/) (2023)
- [AttGAN: Facial Attribute Editing by Only Changing What You Want](https://mlsanity.com/paper/1711.10678/) (2017)
- [SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes](https://mlsanity.com/paper/2104.03953/) (2021)
- [NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads](https://mlsanity.com/paper/2305.03027/) (2023)
- [SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting](https://mlsanity.com/paper/2403.05087/) (2024)
- [FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embedding](https://mlsanity.com/paper/2312.02214/) (2023)
- [Human Gaussian Splatting: Real-time Rendering of Animatable Avatars](https://mlsanity.com/paper/2311.17113/) (2023)
- [A Latent Transformer for Disentangled Face Editing in Images and Videos](https://mlsanity.com/paper/2106.11895/) (2021)
- [AvatarVerse: High-quality & Stable 3D Avatar Creation from Text and Pose](https://mlsanity.com/paper/2308.03610/) (2023)
- [Text-Guided Generation and Editing of Compositional 3D Avatars](https://mlsanity.com/paper/2309.07125/) (2023)
- [3D Face Reconstruction with the Geometric Guidance of Facial Part Segmentation](https://mlsanity.com/paper/2312.00311/) (2023)
- [MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing](https://mlsanity.com/paper/2404.19026/) (2024)
- [Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance](https://mlsanity.com/paper/2501.05379/) (2025)
- [PERSE: Personalized 3D Generative Avatars from A Single Portrait](https://mlsanity.com/paper/2412.21206/) (2024)
- [On-Device Unsupervised Image Segmentation](https://mlsanity.com/paper/2303.12753/) (2023)
- [Face Identity-Aware Disentanglement in StyleGAN](https://mlsanity.com/paper/2309.12033/) (2023)
- [HairCUP: Hair Compositional Universal Prior for 3D Gaussian Avatars](https://mlsanity.com/paper/2507.19481/) (2025)
- [Generating Editable Head Avatars with 3D Gaussian GANs](https://mlsanity.com/paper/2412.19149/) (2024)
- [Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting](https://mlsanity.com/paper/2504.20403/) (2025)
- [Pixels2Points: Fusing 2D and 3D Features for Facial Skin Segmentation](https://mlsanity.com/paper/2504.19718/) (2025)

## Abstract (arXiv)

Facial editing is an important task with applications in entertainment, virtual reality, and digital avatars. Most existing approaches rely on generative models in the 2D image domain, while in 3D the task is typically performed through labor-intensive manual editing. We propose FaceParts, a framework for unsupervised segmentation and editing of Gaussian Splatting avatars. Unlike existing 2D or mesh-assisted methods, our approach operates directly in the Gaussian domain, decomposing avatars into semantically coherent facial parts without supervision. The method integrates feature disentanglement, density-based clustering, and FLAME-anchored part transfer, enabling precise editing and cross-avatar part swapping. Experiments on the NeRSemble dataset with 11 subjects demonstrate robust isolation of features such as beards, eyebrows, eyes and mustaches. Quantitative evaluation confirms that transferred segments adapt to pose and expression, while maintaining identity consistency (ID = 0.943), low Average Expression Distance (AED = 0.021) and low Average Pose Distance (APD = 0.004).
