# ScioMind: Cognitively Grounded Multi-Agent Social Simulation with Anchoring-Based Belief Dynamics and Dynamic Profiles

arXiv: https://arxiv.org/abs/2605.13725 · HTML: https://mlsanity.com/paper/2605.13725/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 13 of its 29 references that are in the map.
- First posted on arXiv 13 May 2026.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 13 of 13)

- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Billion-scale similarity search with GPUs](https://mlsanity.com/paper/1702.08734/) (2017)
- [Out of One, Many: Using Language Models to Simulate Human Samples](https://mlsanity.com/paper/2209.06899/) (2022)
- [Memory in the Age of AI Agents](https://mlsanity.com/paper/2512.13564/) (2025)
- [S3: Social-network Simulation System with Large Language Model-Empowered Agents](https://mlsanity.com/paper/2307.14984/) (2023)
- [AgentSociety: Large-Scale Simulation of LLM-Driven Generative Agents Advances Understanding of Human Behaviors and Society](https://mlsanity.com/paper/2502.08691/) (2025)
- [OASIS: Open Agent Social Interaction Simulations with One Million Agents](https://mlsanity.com/paper/2411.11581/) (2024)
- [MOSAIC: Modeling Social AI for Content Dissemination and Regulation in Multi-Agent Simulations](https://mlsanity.com/paper/2504.07830/) (2025)
- [Simulating Society Requires Simulating Thought](https://mlsanity.com/paper/2506.06958/) (2025)
- [TinyTroupe: An LLM-powered Multiagent Persona Simulation Toolkit](https://mlsanity.com/paper/2507.09788/) (2025)
- [Opinion Consensus Formation Among Networked Large Language Models](https://mlsanity.com/paper/2601.21540/) (2026)
- [Simulating Influence Dynamics with LLM Agents](https://mlsanity.com/paper/2503.08709/) (2025)

## Abstract (arXiv)

Large language model (LLM)-based multi-agent simulation offers a powerful testbed for studying social opinion dynamics. Yet current approaches often adopt two contrasting methods: either relying on fixed update rules with limited cognitive grounding or delegating belief change largely to unconstrained LLM interaction. We introduce ScioMind, a cognitively grounded simulation framework that bridges these paradigms by combining structured opinion dynamics with LLM-based agent reasoning. ScioMind integrates three key components: 1) a memory-anchored belief update rule that modulates susceptibility to influence via personality-conditioned anchoring strength; 2) a hierarchical memory architecture that supports persistent, experience-driven belief formation; and 3) dynamic agent profiles derived from a corpus-grounded retrieval pipeline, enabling heterogeneous personalities, rationales, and evolving internal states. We evaluate ScioMind on multiple case studies in a real-world policy debate scenario. Across metrics including polarisation, diversity, extremization, and trajectory stability, the proposed components consistently yield improvements in behavioural realism. In particular, dynamic profiles increase opinion diversity, memory and reflection reduce unstable oscillation, and anchoring induces persistent belief trajectories that better align with patterns reported in political psychology. These results suggest that our cognitively grounded design provides a novel solution to LLM-based social simulation that improves both stable and behavioural realism
