# SceneGraphVLM: Dynamic Scene Graph Generation from Video with Vision-Language Models

arXiv: https://arxiv.org/abs/2605.13667 · HTML: https://mlsanity.com/paper/2605.13667/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in VLM benchmarks and visual reasoning, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 37 of its 44 references that are in the map.
- First posted on arXiv 13 May 2026.

## Placed in

- Multimodal LLMs / vision-language models / [VLM benchmarks and visual reasoning](https://mlsanity.com/mllm/vlm-benchmarks-and-visual-reasoning/)

## Builds on (most cited first, 30 of 37)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [FlashAttention-2: Faster Attention with Better Parallelism and Work Partitioning](https://mlsanity.com/paper/2307.08691/) (2023)
- [HuggingFace's Transformers: State-of-the-art Natural Language Processing](https://mlsanity.com/paper/1910.03771/) (2019)
- [InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Models](https://mlsanity.com/paper/2504.10479/) (2025)
- [Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling](https://mlsanity.com/paper/2412.05271/) (2024)
- [InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency](https://mlsanity.com/paper/2508.18265/) (2025)
- [ZeRO: Memory Optimizations Toward Training Trillion Parameter Models](https://mlsanity.com/paper/1910.02054/) (2019)
- [SGLang: Efficient Execution of Structured Language Model Programs](https://mlsanity.com/paper/2312.07104/) (2023)
- [DeepSeek-VL2: Mixture-of-Experts Vision-Language Models for Advanced Multimodal Understanding](https://mlsanity.com/paper/2412.10302/) (2024)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [GPTScore: Evaluate as You Desire](https://mlsanity.com/paper/2302.04166/) (2023)
- [SWIFT:A Scalable lightWeight Infrastructure for Fine-Tuning](https://mlsanity.com/paper/2408.05517/) (2024)
- [Visual Relationship Detection with Language Priors](https://mlsanity.com/paper/1608.00187/) (2016)
- [Learning to Compose Dynamic Tree Structures for Visual Contexts](https://mlsanity.com/paper/1812.01880/) (2018)
- [Action Genome: Actions as Composition of Spatio-temporal Scene Graphs](https://mlsanity.com/paper/1912.06992/) (2019)
- [GPS-Net: Graph Property Sensing Network for Scene Graph Generation](https://mlsanity.com/paper/2003.12962/) (2020)
- [Scene Graph Generation from Objects, Phrases and Region Captions](https://mlsanity.com/paper/1707.09700/) (2017)
- [Panoptic Scene Graph Generation](https://mlsanity.com/paper/2207.11247/) (2022)
- [Ovis2.5 Technical Report](https://mlsanity.com/paper/2508.11737/) (2025)
- [Graphical Contrastive Losses for Scene Graph Parsing](https://mlsanity.com/paper/1903.02728/) (2019)
- [Spatial-Temporal Transformer for Dynamic Scene Graph Generation](https://mlsanity.com/paper/2107.12309/) (2021)
- [RelTR: Relation Transformer for Scene Graph Generation](https://mlsanity.com/paper/2201.11460/) (2022)
- [Target Adaptive Context Aggregation for Video Scene Graph Generation](https://mlsanity.com/paper/2108.08121/) (2021)
- [Panoptic Video Scene Graph Generation](https://mlsanity.com/paper/2311.17058/) (2023)
- [From Pixels to Graphs: Open-Vocabulary Scene Graph Generation with Vision-Language Models](https://mlsanity.com/paper/2404.00906/) (2024)

## Built on by (most cited first, 1 of 1)

- [OptiSight: Bridging Semantic Reasoning and Geometric Control for Embodied Navigation](https://mlsanity.com/paper/2608.23354/) (2026)

## Abstract (arXiv)

Scene graph generation provides a compact structured representation for visual perception, but accurate and fast graph prediction from images and videos remains challenging. Recent VLM-based methods can generate scene graphs end-to-end as structured text, yet often produce long outputs with irrelevant objects and relations. We present SceneGraphVLM, a compact method for image and video scene graph generation with small visual language models. SceneGraphVLM serializes graphs in a token-efficient TOON format and trains the model in two stages: supervised fine-tuning followed by reinforcement learning with hallucination-aware rewards that balance relation coverage and precision while penalizing unsupported objects and relations. For videos, the model can optionally condition each frame on the previously generated graph, providing lightweight short-term context without tracking or post-processing. We evaluate SceneGraphVLM on PSG, PVSG, and Action Genome. With compact VLMs and vLLM-accelerated decoding, SceneGraphVLM achieves a strong quality-speed trade-off, improves precision-oriented SGG metrics while preserving reasonable recall, and generates complete scene graphs with approximately one-second latency. Code and implementation details are available at: https://github.com/markus0440/SceneGraphVLM.git.
