# Self-Supervised On-Policy Reinforcement Learning via Contrastive Proximal Policy Optimisation

arXiv: https://arxiv.org/abs/2605.13554 · HTML: https://mlsanity.com/paper/2605.13554/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 45 of its 53 references that are in the map.
- First posted on arXiv 13 May 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 45)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Optuna: A Next-generation Hyperparameter Optimization Framework](https://mlsanity.com/paper/1907.10902/) (2019)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.08839/) (2020)
- [The Effects of Reward Misspecification: Mapping and Mitigating Misaligned Models](https://mlsanity.com/paper/2201.03544/) (2022)
- [Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?](https://mlsanity.com/paper/2011.09533/) (2020)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [OGBench: Benchmarking Offline Goal-Conditioned RL](https://mlsanity.com/paper/2410.20092/) (2024)
- [Trust Region Policy Optimisation in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2109.11251/) (2021)
- [Multi-Agent Reinforcement Learning is a Sequence Modeling Problem](https://mlsanity.com/paper/2205.14953/) (2022)
- [Goal-Conditioned Reinforcement Learning with Imagined Subgoals](https://mlsanity.com/paper/2107.00541/) (2021)
- [SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2212.07489/) (2022)
- [Discovered Policy Optimisation](https://mlsanity.com/paper/2210.05639/) (2022)
- [C-Learning: Learning to Achieve Goals via Recursive Classification](https://mlsanity.com/paper/2011.08909/) (2020)
- [JaxMARL: Multi-Agent RL Environments and Algorithms in JAX](https://mlsanity.com/paper/2311.10090/) (2023)
- [Jumanji: a Diverse Suite of Scalable Reinforcement Learning Environments in JAX](https://mlsanity.com/paper/2306.09884/) (2023)

## Abstract (arXiv)

Contrastive reinforcement learning (CRL) learns goal-conditioned Q-values through a contrastive objective over state-action and goal representations, removing the need for hand-crafted reward functions. Despite impressive success in achieving viable self-supervised learning in RL, all existing CRL algorithms rely on off-policy optimisation and are mostly constrained to continuous action spaces, with little research invested in discrete environments. This leaves CRL disconnected from widely used and effective, modern on-policy training pipelines adopted across both single-agent and multi-agent RL in continuous and discrete environments. To establish a first connection, we introduce Contrastive Proximal Policy Optimisation (CPPO). CPPO is an on-policy contrastive RL algorithm that derives policy advantages directly from contrastive Q-values and optimises them via the standard PPO objective, without requiring a reward function or a replay buffer. We evaluate CPPO across continuous and discrete, single-agent and cooperative multi-agent tasks. Whilst the existence of an on-policy approach is inherently useful, we observe that CPPO not only significantly outperforms the previous CRL baselines in 14 out of 18 tasks, but also matches or exceeds PPO's performance, which uses hand-crafted dense rewards, in 12 out of the 18 tasks tested.
