# MMSkills: Towards Multimodal Skills for General Visual Agents

arXiv: https://arxiv.org/abs/2605.13527 · HTML: https://mlsanity.com/paper/2605.13527/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 52 references that are in the map.
- First posted on arXiv 13 May 2026.

## Builds on (most cited first, 30 of 42)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Lost in the Middle: How Language Models Use Long Contexts](https://mlsanity.com/paper/2307.03172/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [LongBench: A Bilingual, Multitask Benchmark for Long Context Understanding](https://mlsanity.com/paper/2308.14508/) (2023)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [GPT-4V(ision) is a Generalist Web Agent, if Grounded](https://mlsanity.com/paper/2401.01614/) (2024)
- [Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents](https://mlsanity.com/paper/2302.01560/) (2023)
- [Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents](https://mlsanity.com/paper/2410.05243/) (2024)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [Android in the Wild: A Large-Scale Dataset for Android Device Control](https://mlsanity.com/paper/2307.10088/) (2023)
- [SkillRL: Evolving Agents via Recursive Skill-Augmented Reinforcement Learning](https://mlsanity.com/paper/2602.08234/) (2026)
- [ScreenSpot-Pro: GUI Grounding for Professional High-Resolution Computer Use](https://mlsanity.com/paper/2504.07981/) (2025)
- [OmniParser for Pure Vision Based GUI Agent](https://mlsanity.com/paper/2408.00203/) (2024)
- [SkillWeaver: Web Agents can Self-Improve by Discovering and Honing Skills](https://mlsanity.com/paper/2504.07079/) (2025)
- [Agent S: An Open Agentic Framework that Uses Computers Like a Human](https://mlsanity.com/paper/2410.08164/) (2024)
- [JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models](https://mlsanity.com/paper/2311.05997/) (2023)
- [Agent Skills for Large Language Models: Architecture, Acquisition, Security, and the Path Forward](https://mlsanity.com/paper/2602.12430/) (2026)
- [EvoSkill: Automated Skill Discovery for Multi-Agent Systems](https://mlsanity.com/paper/2603.02766/) (2026)
- [SkillX: Automatically Constructing Skill Knowledge Bases for Agents](https://mlsanity.com/paper/2604.04804/) (2026)
- [XSkill: Continual Learning from Experience and Skills in Multimodal Agents](https://mlsanity.com/paper/2603.12056/) (2026)
- [MMBench-GUI: Hierarchical Multi-Platform Evaluation Framework for GUI Agents](https://mlsanity.com/paper/2507.19478/) (2025)
- [How Well Do Agentic Skills Work in the Wild: Benchmarking LLM Skill Usage in Realistic Settings](https://mlsanity.com/paper/2604.04323/) (2026)
- [Your Agent May Misevolve: Emergent Risks in Self-evolving LLM Agents](https://mlsanity.com/paper/2509.26354/) (2025)
- [lmgame-Bench: How Good are LLMs at Playing Games?](https://mlsanity.com/paper/2505.15146/) (2025)
- [RiOSWorld: Benchmarking the Risk of Multimodal Computer-Use Agents](https://mlsanity.com/paper/2506.00618/) (2025)

## Built on by (most cited first, 16 of 16)

- [Evo-Harness: Context-to-Harness Skill Compilation for Self-Evolving Agents](https://mlsanity.com/paper/2608.15071/) (2026)
- [LatentSkill: From In-Context Textual Skills to In-Weight Latent Skills for LLM Agents](https://mlsanity.com/paper/2606.06087/) (2026)
- [LongDS-Bench: On the Failure of Long-Horizon Agentic Data Analysis](https://mlsanity.com/paper/2605.30434/) (2026)
- [Unsupervised Skill Discovery for Agentic Data Analysis](https://mlsanity.com/paper/2606.06416/) (2026)
- [Reflect, Revise, Reuse: Training-Free Skill Evolution for GUI Agents](https://mlsanity.com/paper/2609.17653/) (2026)
- [World Action Agent: Harnessing VLMs for Robot Manipulation via World Action Rehearsal](https://mlsanity.com/paper/2609.29964/) (2026)
- [Learning from Unreachable Rewards: Hint-Conditioned Reinforcement Learning for Generative Recommendation](https://mlsanity.com/paper/2608.11980/) (2026)
- [EM^2Mem: Event-Centric Multimodal Memory for Large Language Models](https://mlsanity.com/paper/2609.00551/) (2026)
- [From Interaction Traces to Persistent Skills: Online Evolution for Computer-Use Agents](https://mlsanity.com/paper/2609.04869/) (2026)
- [Omni-IO Skills: Harnessing Your Agent Omni-Native](https://mlsanity.com/paper/2609.31847/) (2026)
- [SkillRubric: Co-Evolving Actor Guidance and Evaluator Rubrics for Multimodal Agents](https://mlsanity.com/paper/2609.34557/) (2026)
- [MMSkillRisk: Can Agents Stay Safe When Multimodal Skills Become Traps?](https://mlsanity.com/paper/2609.35912/) (2026)
- [ViSkill: Reinforcing VLM Agents with Evolving Visual-Native Skills](https://mlsanity.com/paper/2610.12403/) (2026)
- [Work2Skill: Capturing Human GUI Experience for Reusable Agent Skill Induction](https://mlsanity.com/paper/2610.12984/) (2026)
- [VisualCoding: Learning Executable Skills for Reliable Visual Reasoning](https://mlsanity.com/paper/2610.14403/) (2026)
- [VIEWCRAFT: Evolving What Multimodal Agents See and How They Read It](https://mlsanity.com/paper/2610.15915/) (2026)

## Abstract (arXiv)

Reusable skills have become a core substrate for improving agent capabilities, yet most existing skill packages encode reusable behavior primarily as textual prompts, executable code, or learned routines. For visual agents, however, procedural knowledge is inherently multimodal: reuse depends not only on what operation to perform, but also on recognizing the relevant state, interpreting visual evidence of progress or failure, and deciding what to do next. We formalize this requirement as multimodal procedural knowledge and address three practical challenges: (I) what a multimodal skill package should contain; (II) where such packages can be derived from public interaction experience; and (III) how agents can consult multimodal evidence at inference time without excessive image context or over-anchoring to reference screenshots. We introduce MMSkills, a framework for representing, generating, and using reusable multimodal procedures for runtime visual decision making. Each MMSkill is a compact, state-conditioned package that couples a textual procedure with runtime state cards and multi-view keyframes. To construct these packages, we develop an agentic trajectory-to-skill Generator that transforms public non-evaluation trajectories into reusable multimodal skills through workflow grouping, procedure induction, visual grounding, and meta-skill-guided auditing. To use them, we introduce a branch-loaded multimodal skill agent: selected state cards and keyframes are inspected in a temporary branch, aligned with the live environment, and distilled into structured guidance for the main agent. Experiments across GUI and game-based visual-agent benchmarks show that MMSkills consistently improve both frontier and smaller multimodal agents, suggesting that external multimodal procedural knowledge complements model-internal priors.
