# Stylized Text-to-Motion Generation via Hypernetwork-Driven Low-Rank Adaptation

arXiv: https://arxiv.org/abs/2605.13333 · HTML: https://mlsanity.com/paper/2605.13333/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Image generation, text-to-image and editing, one of 14 directions in Diffusion models.
- Builds on 28 of its 40 references that are in the map.
- First posted on arXiv 13 May 2026.

## Placed in

- Diffusion models / [Image generation, text-to-image and editing](https://mlsanity.com/diffusion/image-generation-text-to-image-and-editing/)

## Builds on (most cited first, 28 of 28)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Supervised Contrastive Learning](https://mlsanity.com/paper/2004.11362/) (2020)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [HyperNetworks](https://mlsanity.com/paper/1609.09106/) (2016)
- [Sigmoid-Weighted Linear Units for Neural Network Function Approximation in Reinforcement Learning](https://mlsanity.com/paper/1702.03118/) (2017)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [OmniControl: Control Any Joint at Any Time for Human Motion Generation](https://mlsanity.com/paper/2310.08580/) (2023)
- [Guided Motion Diffusion for Controllable Human Motion Synthesis](https://mlsanity.com/paper/2305.12577/) (2023)
- [FLAME: Free-form Language-based Motion Synthesis & Editing](https://mlsanity.com/paper/2209.00349/) (2022)
- [TEACH: Temporal Action Composition for 3D Humans](https://mlsanity.com/paper/2209.04066/) (2022)
- [MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model](https://mlsanity.com/paper/2404.19759/) (2024)
- [Optimizing Diffusion Noise Can Serve As Universal Motion Priors](https://mlsanity.com/paper/2312.11994/) (2023)
- [Unpaired Motion Style Transfer from Video to Animation](https://mlsanity.com/paper/2005.05751/) (2020)
- [Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases](https://mlsanity.com/paper/2201.04439/) (2022)
- [Motion Puzzle: Arbitrary Motion Style Transfer by Body Part](https://mlsanity.com/paper/2202.05274/) (2022)
- [SALAD: Skeleton-aware Latent Diffusion for Text-driven Motion Generation and Editing](https://mlsanity.com/paper/2503.13836/) (2025)
- [Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer](https://mlsanity.com/paper/2406.06508/) (2024)
- [Generative Human Motion Stylization in Latent Space](https://mlsanity.com/paper/2401.13505/) (2024)
- [Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusion](https://mlsanity.com/paper/2503.19557/) (2025)
- [Generative Motion Stylization of Cross-structure Characters within Canonical Motion Space](https://mlsanity.com/paper/2403.11469/) (2024)
- [Length-Aware Motion Synthesis via Latent Diffusion](https://mlsanity.com/paper/2407.11532/) (2024)

## Abstract (arXiv)

Text-driven motion diffusion models are capable of generating realistic human motions, but text alone often struggles to express fine-level nuances of motion, commonly referred to as style. Recent approaches have tackled this challenge by attaching a style injection mechanism to a pretrained text-driven diffusion model. Existing stylization methods, however, either require style-specific fine-tuning of existing models or rely on heavy ControlNet-based architectures, limiting efficiency and generalization to unseen styles. We propose a lightweight style conditioning framework that dynamically modulates a pretrained diffusion model through hypernetwork-generated LoRA parameters. A style reference motion is encoded into a global style embedding, which is mapped by a hypernetwork to low-rank updates applied at each denoising step of the diffusion model. By structuring the style latent space with a supervised contrastive loss, our framework reliably captures diverse stylistic attributes, improves generalization to unseen styles, and supports optimization-based guidance without requiring predefined style categories. Experiments on the HumanML3D and 100STYLE datasets show state-of-the-art stylization results, while achieving improved stylization for unseen styles.
