# Delightful Exploration

arXiv: https://arxiv.org/abs/2605.13287 · HTML: https://mlsanity.com/paper/2605.13287/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 6 of its 20 references that are in the map.
- First posted on arXiv 13 May 2026.

## Builds on (most cited first, 6 of 6)

- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [(More) Efficient Reinforcement Learning via Posterior Sampling](https://mlsanity.com/paper/1306.0940/) (2013)
- [Learning to Optimize via Information-Directed Sampling](https://mlsanity.com/paper/1403.5556/) (2014)
- [Behaviour Suite for Reinforcement Learning](https://mlsanity.com/paper/1908.03568/) (2019)
- [Satisficing in Time-Sensitive Bandit Learning](https://mlsanity.com/paper/1803.02855/) (2018)
- [Does This Gradient Spark Joy?](https://mlsanity.com/paper/2603.20526/) (2026)

## Abstract (arXiv)

Most exploration algorithms search broadly until uncertainty is resolved. When the action space is too large to resolve within budget, practitioners default to varepsilon-greedy, which bounds disruption but spends its override blindly. We introduce textitDelight-gated exploration (DE), a host--override rule that spends exploratory actions only when their prospective delight (expected improvement times surprisal) exceeds a gate price. This practical heuristic recovers a classical result: Pandora's reservation-value rule for costly search, with surprisal setting the effective inspection cost. Resolved arms exit the gate, fresh arms shut off above a prior-determined threshold, and selected linear-bandit overrides consume finite information budget. Across Bernoulli bandits, linear bandits, and tabular MDPs, the same hyperparameters transfer without retuning, and DE shows much weaker regret growth than Thompson Sampling and varepsilon-greedy in the tested unresolved regimes. Delight improves acting for the same reason it improves learning: it prices scarce resources by the product of upside and surprisal.
