# Switching Successor Measures for Hierarchical Zero-shot Reinforcement Learning

arXiv: https://arxiv.org/abs/2605.13207 · HTML: https://mlsanity.com/paper/2605.13207/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 52 of its 62 references that are in the map.
- First posted on arXiv 13 May 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 52)

- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [OGBench: Benchmarking Offline Goal-Conditioned RL](https://mlsanity.com/paper/2410.20092/) (2024)
- [OPAL: Offline Primitive Discovery for Accelerating Offline Reinforcement Learning](https://mlsanity.com/paper/2010.13611/) (2020)
- [HIQL: Offline Goal-Conditioned RL with Latent States as Actions](https://mlsanity.com/paper/2307.11949/) (2023)
- [Goal-Conditioned Reinforcement Learning with Imagined Subgoals](https://mlsanity.com/paper/2107.00541/) (2021)
- [Learning One Representation to Optimize All Rewards](https://mlsanity.com/paper/2103.07945/) (2021)
- [Foundation Policies with Hilbert Representations](https://mlsanity.com/paper/2402.15567/) (2024)
- [Learning from Reward-Free Offline Data: A Case for Planning with Latent Dynamics Models](https://mlsanity.com/paper/2502.14819/) (2025)
- [Does Zero-Shot Reinforcement Learning Exist?](https://mlsanity.com/paper/2209.14935/) (2022)
- [Latent Plans for Task-Agnostic Offline Reinforcement Learning](https://mlsanity.com/paper/2209.08959/) (2022)
- [Provably Efficient Q-Learning with Low Switching Cost](https://mlsanity.com/paper/1905.12849/) (2019)
- [Learning Successor States and Goal-Dependent Values: A Mathematical Viewpoint](https://mlsanity.com/paper/2101.07123/) (2021)
- [Reinforcement Learning from Passive Data via Latent Intentions](https://mlsanity.com/paper/2304.04782/) (2023)
- [Learning Temporal Distances: Contrastive Successor Features Can Provide a Metric Structure for Decision-Making](https://mlsanity.com/paper/2406.17098/) (2024)
- [Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models](https://mlsanity.com/paper/2504.11054/) (2025)
- [Skill-based Model-based Reinforcement Learning](https://mlsanity.com/paper/2207.07560/) (2022)
- [Generative Temporal Difference Learning for Infinite-Horizon Prediction](https://mlsanity.com/paper/2010.14496/) (2020)
- [1000 Layer Networks for Self-Supervised RL: Scaling Depth Can Enable New Goal-Reaching Capabilities](https://mlsanity.com/paper/2503.14858/) (2025)
- [Mapping State Space using Landmarks for Universal Goal Reaching](https://mlsanity.com/paper/1908.05451/) (2019)
- [DDCO: Discovery of Deep Continuous Options for Robot Learning from Demonstrations](https://mlsanity.com/paper/1710.05421/) (2017)
- [Unsupervised Zero-Shot Reinforcement Learning via Functional Reward Encodings](https://mlsanity.com/paper/2402.17135/) (2024)
- [Hierarchical World Models as Visual Whole-Body Humanoid Controllers](https://mlsanity.com/paper/2405.18418/) (2024)

## Abstract (arXiv)

Hierarchical reinforcement learning can improve generalization by decomposing long-horizon decision-making into simpler subproblems. However, existing approaches often rely on restrictive design choices, such as fixed temporal abstractions or goal-conditioned objectives, which largely confine them to goal-reaching tasks and limit their applicability to general reward functions. In this paper, we introduce switching successor measures, an extension of successor measures that enables hierarchical control in zero-shot reinforcement learning without additional supervision, fixed horizons, or manually designed subgoals. We show that switching successor measures arise naturally from classical successor measures while preserving their underlying structure. Building on this result, we propose FB π-Switch, an algorithm that extracts both a high-level subgoal-selection policy and a low-level control policy directly from forward-backward (FB) representations, allowing hierarchical behavior to emerge from a single learned representation. Experiments on both goal-conditioned and general reward-based tasks show that FB π-Switch improves over non-hierarchical baselines and matches state-of-the-art hierarchical methods in goal-conditioned settings. These results demonstrate that structured successor representations provide a flexible foundation for hierarchical zero-shot reinforcement learning beyond goal-reaching tasks. Our project website is available at: https://stestokth.github.io/switching-successors/.
