# Beyond Cooperative Simulators: Generating Realistic User Personas for Robust Evaluation of LLM Agents

arXiv: https://arxiv.org/abs/2605.12894 · HTML: https://mlsanity.com/paper/2605.12894/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 24 of its 43 references that are in the map.
- First posted on arXiv 13 May 2026.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 24 of 24)

- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Personalizing Dialogue Agents: I have a dog, do you have pets too?](https://mlsanity.com/paper/1801.07243/) (2018)
- [WildChat: 1M ChatGPT Interaction Logs in the Wild](https://mlsanity.com/paper/2405.01470/) (2024)
- [τ2-Bench: Evaluating Conversational Agents in a Dual-Control Environment](https://mlsanity.com/paper/2506.07982/) (2025)
- [LLMs Get Lost In Multi-Turn Conversation](https://mlsanity.com/paper/2505.06120/) (2025)
- [Illuminating search spaces by mapping elites](https://mlsanity.com/paper/1504.04909/) (2015)
- [Scaling Synthetic Data Creation with 1,000,000,000 Personas](https://mlsanity.com/paper/2406.20094/) (2024)
- [MINT: Evaluating LLMs in Multi-turn Interaction with Tools and Language Feedback](https://mlsanity.com/paper/2309.10691/) (2023)
- [ToolSandbox: A Stateful, Conversational, Interactive Evaluation Benchmark for LLM Tool Use Capabilities](https://mlsanity.com/paper/2408.04682/) (2024)
- [Crowdsourcing a Word-Emotion Association Lexicon](https://mlsanity.com/paper/1308.6297/) (2013)
- [SWEET-RL: Training Multi-Turn LLM Agents on Collaborative Reasoning Tasks](https://mlsanity.com/paper/2503.15478/) (2025)
- [Flipping the Dialogue: Training and Evaluating User Language Models](https://mlsanity.com/paper/2510.06552/) (2025)
- [Mind the Sim2Real Gap in User Simulation for Agentic Tasks](https://mlsanity.com/paper/2603.11245/) (2026)
- [SimulatorArena: Are User Simulators Reliable Proxies for Multi-Turn Evaluation of AI Assistants?](https://mlsanity.com/paper/2510.05444/) (2025)
- [SWE-chat: Coding Agent Interactions From Real Users in the Wild](https://mlsanity.com/paper/2604.20779/) (2026)
- [Know You First and Be You Better: Modeling Human-Like User Simulators via Implicit Profiles](https://mlsanity.com/paper/2502.18968/) (2025)
- [Lost in Simulation: LLM-Simulated Users are Unreliable Proxies for Human Users in Agentic Evaluations](https://mlsanity.com/paper/2601.17087/) (2026)
- [PlatoLM: Teaching LLMs in Multi-Round Dialogue via a User Simulator](https://mlsanity.com/paper/2308.11534/) (2023)
- [Reliable LLM-based User Simulator for Task-Oriented Dialogue Systems](https://mlsanity.com/paper/2402.13374/) (2024)
- [DuetSim: Building User Simulator with Dual Large Language Models for Task-Oriented Dialogues](https://mlsanity.com/paper/2405.13028/) (2024)
- [On Overcoming Miscalibrated Conversational Priors in LLM-based Chatbots](https://mlsanity.com/paper/2406.01633/) (2024)
- [Non-Collaborative User Simulators for Tool Agents](https://mlsanity.com/paper/2509.23124/) (2025)
- [RealUserSim: Bridging the Reality Gap in Agent Benchmarking via Grounded User Simulation](https://mlsanity.com/paper/2605.20204/) (2026)
- [Impatient Users Confuse AI Agents: High-fidelity Simulations of Human Traits for Testing Agents](https://mlsanity.com/paper/2510.04491/) (2025)

## Built on by (most cited first, 10 of 10)

- [One Frozen Simulator Is Not Enough: Simulator Collapse in Multi-Agent RL](https://mlsanity.com/paper/2608.12253/) (2026)
- [VISTA: A Versatile Interactive User Simulation Toolkit for Agent Evaluation](https://mlsanity.com/paper/2606.11079/) (2026)
- [Disclosure-Gated User Simulation for Companion-Agent Evaluation](https://mlsanity.com/paper/2609.00982/) (2026)
- [Searching for Synergy in Shared Workspace Human-AI Collaboration](https://mlsanity.com/paper/2606.18413/) (2026)
- [CUEing User Simulators: Calibrated User Embeddings for Multi-Turn Benchmarking](https://mlsanity.com/paper/2610.02460/) (2026)
- [ToolRACER: A Robust Agentic Conversation Emulation Resource for Agent Training and Evaluation](https://mlsanity.com/paper/2610.09163/) (2026)
- [MIMESIS: Learning User Simulators as Training Environments for Interactive Agents](https://mlsanity.com/paper/2610.09484/) (2026)
- [RELATE: An Evaluation Framework for measuring Relational Orientation of Large Language Models](https://mlsanity.com/paper/2610.09569/) (2026)
- [Training User Simulators with Latent Intrinsic Feedback](https://mlsanity.com/paper/2610.13617/) (2026)
- [Uncovering Robustness Weaknesses in LLM Agents via Persona Evolution with Task-Integrity Constraints](https://mlsanity.com/paper/2610.16155/) (2026)

## Abstract (arXiv)

Large Language Model (LLM) agents are increasingly deployed in settings where they interact with diverse users, including those who are unclear, impatient, or reluctant to share information. However, collecting real interaction data at scale remains expensive. The field has turned to LLM-based user simulators as stand-ins, but these simulators inherit the behavior of their underlying models: cooperative and homogeneous. As a result, agents that appear strong in simulation often fail in real human interactions. To narrow this gap, we introduce Persona Policies (PPol), a plug-and-play control layer that induces realistic behavioral variation in user simulators while preserving original task goals. Rather than hand-crafting personas, we employ an evolutionary coding agent to discover persona generation programs optimized for human-likeness and behavioral coverage over real user conversations. The evolved program generates diverse, human-like personas for any task in the domain. Across 4 benchmarks--including τ2-bench Retail and Airline, ColBench, and WildChat--evolved PPol yield 28-72% absolute gains in fitness score over the baseline simulator. In blinded evaluations, annotators judged PPol users as 'human' 80.4% of the time, nearly 2x more than the baseline simulators. Training agents with PPol also improves real-world performance: our user study with live human-agent interactions showed that fine-tuning with our method boosted task success by +23% over default baselines. PPol thus offers a novel approach to strengthen simulator-based evaluation and training without changing underlying tasks.
