# ToolCUA: Towards Optimal GUI-Tool Path Orchestration for Computer Use Agents

arXiv: https://arxiv.org/abs/2605.12481 · HTML: https://mlsanity.com/paper/2605.12481/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 52 of its 60 references that are in the map.
- First posted on arXiv 12 May 2026.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 30 of 52)

- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [DAPO: An Open-Source LLM Reinforcement Learning System at Scale](https://mlsanity.com/paper/2503.14476/) (2025)
- [InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks](https://mlsanity.com/paper/2312.14238/) (2023)
- [HybridFlow: A Flexible and Efficient RLHF Framework](https://mlsanity.com/paper/2409.19256/) (2024)
- [ToolLLM: Facilitating Large Language Models to Master 16000+ Real-world APIs](https://mlsanity.com/paper/2307.16789/) (2023)
- [Gorilla: Large Language Model Connected with Massive APIs](https://mlsanity.com/paper/2305.15334/) (2023)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [GLM-5: from Vibe Coding to Agentic Engineering](https://mlsanity.com/paper/2602.15763/) (2026)
- [Visual-RFT: Visual Reinforcement Fine-Tuning](https://mlsanity.com/paper/2503.01785/) (2025)
- [Kimi K2.5: Visual Agentic Intelligence](https://mlsanity.com/paper/2602.02276/) (2026)
- [DeepEyes: Incentivizing "Thinking with Images" via Reinforcement Learning](https://mlsanity.com/paper/2505.14362/) (2025)
- [ReTool: Reinforcement Learning for Strategic Tool Use in LLMs](https://mlsanity.com/paper/2504.11536/) (2025)
- [GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents](https://mlsanity.com/paper/2504.10458/) (2025)
- [Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale](https://mlsanity.com/paper/2409.08264/) (2024)
- [UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2509.02544/) (2025)
- [Thinking with Images for Multimodal Reasoning: Foundations, Methods, and Future Frontiers](https://mlsanity.com/paper/2506.23918/) (2025)
- [Mobile-Agent-v3: Fundamental Agents for GUI Automation](https://mlsanity.com/paper/2508.15144/) (2025)
- [Mobile-Agent-v2: Mobile Device Operation Assistant with Effective Navigation via Multi-Agent Collaboration](https://mlsanity.com/paper/2406.01014/) (2024)
- [OpenCUA: Open Foundations for Computer-Use Agents](https://mlsanity.com/paper/2508.09123/) (2025)
- [Agent S2: A Compositional Generalist-Specialist Framework for Computer Use Agents](https://mlsanity.com/paper/2504.00906/) (2025)
- [Mobile-Agent-E: Self-Evolving Mobile Assistant for Complex Tasks](https://mlsanity.com/paper/2501.11733/) (2025)
- [DeepEyesV2: Toward Agentic Multimodal Model](https://mlsanity.com/paper/2511.05271/) (2025)
- [GTA1: GUI Test-time Scaling Agent](https://mlsanity.com/paper/2507.05791/) (2025)
- [AgentFold: Long-Horizon Web Agents with Proactive Context Management](https://mlsanity.com/paper/2510.24699/) (2025)
- [AutoGLM: Autonomous Foundation Agents for GUIs](https://mlsanity.com/paper/2411.00820/) (2024)
- [OpenClaw-RL: Train Any Agent Simply by Talking](https://mlsanity.com/paper/2603.10165/) (2026)
- [Acting Less is Reasoning More! Teaching Model to Act Efficiently](https://mlsanity.com/paper/2504.14870/) (2025)
- [Mobile-Agent-v3.5: Multi-platform Fundamental GUI Agents](https://mlsanity.com/paper/2602.16855/) (2026)

## Built on by (most cited first, 11 of 11)

- [Qwen-UI-Agent Technical Report: Toward Next-Generation Real-World Centric Foundation GUI Agents](https://mlsanity.com/paper/2607.28227/) (2026)
- [StructAgent: Harness Long-horizon Digital Agents with Unified Causal Structure](https://mlsanity.com/paper/2607.11388/) (2026)
- [Screenshots or Tools? Eliciting Tool Use and Managing Multimodal Context in Hybrid GUI-MCP Computer-Use Agents](https://mlsanity.com/paper/2608.03327/) (2026)
- [SkillLens: Visual Skill Cards for Retrieval-Augmented GUI Action Prediction and On-Policy Distillation](https://mlsanity.com/paper/2608.10775/) (2026)
- [ISE: An Execution-Grounded Recipe for Multi-Turn OS-Agent Trajectories](https://mlsanity.com/paper/2606.11520/) (2026)
- [Improving Proficiency and Efficiency of Android GUI Agents via Self-Generating Tool Actions](https://mlsanity.com/paper/2609.06792/) (2026)
- [OctoNest: Adaptive Cross-Device Execution through Stateful Control](https://mlsanity.com/paper/2606.20487/) (2026)
- [BlueLM-GUI Technical Report: A Real-Device-Centric Flywheel for Self-Improving Mobile GUI Agents](https://mlsanity.com/paper/2609.12394/) (2026)
- [From Tapping to Hopping: Augmenting Mobile GUI Agents with App-Native Deeplinks](https://mlsanity.com/paper/2609.30887/) (2026)
- [HybridCUA: Learning to Orchestrate GUI and CLI for Computer-Use Agents](https://mlsanity.com/paper/2609.38008/) (2026)
- [OpenMobile-2: Building Versatile Mobile Agents with Scalable Environments and App-Native Tools](https://mlsanity.com/paper/2610.14157/) (2026)

## Abstract (arXiv)

Computer Use Agents (CUAs) can act through both atomic GUI actions, such as click and type, and high-level tool calls, such as API-based file operations, but this hybrid action space often leaves them uncertain about when to continue with GUI actions or switch to tools, leading to suboptimal execution paths. This difficulty stems from the scarcity of high-quality interleaved GUI-Tool trajectories, the cost and brittleness of collecting real tool trajectories, and the lack of trajectory-level supervision for GUI-Tool path selection. In this paper, we propose ToolCUA, an end-to-end agent designed to learn optimal GUI-Tool path selection through a staged training paradigm. We first introduce an Interleaved GUI-Tool Trajectory Scaling Pipeline that repurposes abundant static GUI trajectories and synthesizes a grounded tool library, enabling diverse GUI-Tool trajectories without manual engineering or real tool-trajectory collection. We then perform Tool-Bootstrapped GUI RFT, combining warmup SFT with single-turn RL to improve decisions at critical GUI-Tool switching points. Finally, we optimize ToolCUA with Online Agentic RL in a high-fidelity GUI-Tool environment, guided by a Tool-Efficient Path Reward that encourages appropriate tool use and shorter execution paths. Experiments on OSWorld-MCP show that ToolCUA achieves 46.85% accuracy, a relative improvement of approximately 66% over the baseline, establishing a new state of the art among models of comparable scale. It also improves by 3.9% over GUI-only settings, demonstrating effective GUI-Tool orchestration. The results further suggest that training in a hybrid action space is a promising paradigm for real-world digital agents. Open-sourced here: https://x-plug.github.io/ToolCUA/
