# Train Short, Act Long: Multistability and the Horizon Independence of Recurrent Policies

arXiv: https://arxiv.org/abs/2605.12206 · HTML: https://mlsanity.com/paper/2605.12206/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 30 of its 43 references that are in the map.
- First posted on arXiv 12 May 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 30)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Efficiently Modeling Long Sequences with Structured State Spaces](https://mlsanity.com/paper/2111.00396/) (2021)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Neural Turing Machines](https://mlsanity.com/paper/1410.5401/) (2014)
- [Combining Recurrent, Convolutional, and Continuous-time Models with Linear State-Space Layers](https://mlsanity.com/paper/2110.13985/) (2021)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [Curriculum Learning for Reinforcement Learning Domains: A Framework and Survey](https://mlsanity.com/paper/2003.04960/) (2020)
- [Quantifying Generalization in Reinforcement Learning](https://mlsanity.com/paper/1812.02341/) (2018)
- [xLSTM: Extended Long Short-Term Memory](https://mlsanity.com/paper/2405.04517/) (2024)
- [Stabilizing Transformers for Reinforcement Learning](https://mlsanity.com/paper/1910.06764/) (2019)
- [A Survey of Zero-shot Generalisation in Deep Reinforcement Learning](https://mlsanity.com/paper/2111.09794/) (2021)
- [Parallelizing Linear Recurrent Neural Nets Over Sequence Length](https://mlsanity.com/paper/1709.04057/) (2017)
- [Why Generalization in RL is Difficult: Epistemic POMDPs and Implicit Partial Observability](https://mlsanity.com/paper/2107.06277/) (2021)
- [Hierarchically Gated Recurrent Neural Network for Sequence Modeling](https://mlsanity.com/paper/2311.04823/) (2023)
- [A Dissection of Overfitting and Generalization in Continuous Reinforcement Learning](https://mlsanity.com/paper/1806.07937/) (2018)
- [Minimal Gated Unit for Recurrent Neural Networks](https://mlsanity.com/paper/1603.09420/) (2016)
- [Were RNNs All We Needed?](https://mlsanity.com/paper/2410.01201/) (2024)
- [The unreasonable effectiveness of the forget gate](https://mlsanity.com/paper/1804.04849/) (2018)
- [Horizon Generalization in Reinforcement Learning](https://mlsanity.com/paper/2501.02709/) (2025)
- [A bio-inspired bistable recurrent cell allows for long-lasting memory](https://mlsanity.com/paper/2006.05252/) (2020)
- [A Survey Analyzing Generalization in Deep Reinforcement Learning](https://mlsanity.com/paper/2401.02349/) (2024)
- [Warming up recurrent neural networks to maximise reachable multistability greatly improves learning](https://mlsanity.com/paper/2106.01001/) (2021)
- [Parallelizable memory recurrent units](https://mlsanity.com/paper/2601.09495/) (2026)
- [State-space fading memory](https://mlsanity.com/paper/2603.23814/) (2026)

## Abstract (arXiv)

In partially observable reinforcement learning (RL), a decision often depends on a cue seen many steps earlier, and training at such horizons is costly. Ideally, a policy trained on short horizons would remain optimal at arbitrarily long ones, making the training horizon a matter of convenience. We formalize this property as delay-horizon independence (DHI): optimality at every horizon, at a memory, computation and precision cost that is bounded in the horizon. We study agents that carry the cue in a recurrent memory of fixed size, whose cost does not grow with the delay. This paper characterizes DHI through the dynamics of that memory, in theory and on benchmarks. Although quantified over all horizons, DHI reduces to a property of a single map: a recurrent policy is DHI if and only if it admits a continuous readout of the memory, invariant under the idle dynamics and separating the cues. Monostable memory then precludes DHI at any parameter values, whereas multistable memory enables it. Monostability covers all contracting affine recurrences, hence state space models and gated linear recurrent neural networks (RNNs). Under arbitrarily small perturbations of the idle dynamics, multistability is the only mechanism supporting DHI at bounded memory. On the T-maze, the effective horizon of monostable models resists hyperparameter search: selected horizons fall short by up to 745× when retrained. Multistable models trained on short horizons stay optimal up to 106, on the T-maze and on MiniGrid. Current parallelizable RNNs thus trade horizon independence for scalability: parallelizable multistable architectures are the direction this points to.
