# OmniHumanoid: Streaming Cross-Embodiment Video Generation with Paired-Free Adaptation

arXiv: https://arxiv.org/abs/2605.12038 · HTML: https://mlsanity.com/paper/2605.12038/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 48 references that are in the map.
- First posted on arXiv 12 May 2026.

## Builds on (most cited first, 30 of 36)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Prompt-to-Prompt Image Editing with Cross Attention Control](https://mlsanity.com/paper/2208.01626/) (2022)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Sora: A Review on Background, Technology, Limitations, and Opportunities of Large Vision Models](https://mlsanity.com/paper/2402.17177/) (2024)
- [Fast-WAM: Do World Action Models Need Test-time Future Imagination?](https://mlsanity.com/paper/2603.16666/) (2026)
- [Follow Your Pose: Pose-Guided Text-to-Video Generation using Pose-Free Videos](https://mlsanity.com/paper/2304.01186/) (2023)
- [Cosmos Policy: Fine-Tuning Video Models for Visuomotor Control and Planning](https://mlsanity.com/paper/2601.16163/) (2026)
- [Unified Video Action Model](https://mlsanity.com/paper/2503.00200/) (2025)
- [EgoMimic: Scaling Imitation Learning via Egocentric Video](https://mlsanity.com/paper/2410.24221/) (2024)
- [Follow-Your-Emoji: Fine-Controllable and Expressive Freestyle Portrait Animation](https://mlsanity.com/paper/2406.01900/) (2024)
- [MotionDirector: Motion Customization of Text-to-Video Diffusion Models](https://mlsanity.com/paper/2310.08465/) (2023)
- [EgoVLA: Learning Vision-Language-Action Models from Egocentric Human Videos](https://mlsanity.com/paper/2507.12440/) (2025)
- [To Create What You Tell: Generating Videos from Captions](https://mlsanity.com/paper/1804.08264/) (2018)
- [Follow-Your-Motion: Video Motion Transfer via Efficient Spatial-Temporal Decoupled Finetuning](https://mlsanity.com/paper/2506.05207/) (2025)
- [CSGO: Content-Style Composition in Text-to-Image Generation](https://mlsanity.com/paper/2408.16766/) (2024)
- [Humanoid Policy ~ Human Policy](https://mlsanity.com/paper/2503.13441/) (2025)
- [Phantom: Training Robots Without Robots Using Only Human Videos](https://mlsanity.com/paper/2503.00779/) (2025)
- [MakeAnything: Harnessing Diffusion Transformers for Multi-Domain Procedural Sequence Generation](https://mlsanity.com/paper/2502.01572/) (2025)
- [LayerTracer: Cognitive-Aligned Layered SVG Synthesis via Diffusion Transformer](https://mlsanity.com/paper/2502.01105/) (2025)
- [Masquerade: Learning from In-the-wild Human Videos using Data-Editing](https://mlsanity.com/paper/2508.09976/) (2025)
- [ProcessPainter: Learn Painting Process from Sequence Data](https://mlsanity.com/paper/2406.06062/) (2024)
- [Learning Video Generation for Robotic Manipulation with Collaborative Trajectory Control](https://mlsanity.com/paper/2506.01943/) (2025)
- [OmniConsistency: Learning Style-Agnostic Consistency from Paired Stylization Data](https://mlsanity.com/paper/2505.18445/) (2025)
- [PhotoDoodle: Learning Artistic Image Editing from Few-Shot Pairwise Data](https://mlsanity.com/paper/2502.14397/) (2025)
- [TransAnimate: Taming Layer Diffusion to Generate RGBA Video](https://mlsanity.com/paper/2503.17934/) (2025)

## Built on by (most cited first, 4 of 4)

- [StreamingEffect: Real-Time Human-Centric Video Effect Generation](https://mlsanity.com/paper/2605.17019/) (2026)
- [PAI-Studio: Cinematic Video Background Replacement with Camera-Aware Motion](https://mlsanity.com/paper/2606.01399/) (2026)
- [SWEET: Sparse World Modeling with Image Editing for Embodied Task Execution](https://mlsanity.com/paper/2605.19319/) (2026)
- [PAI-Actor: Cinematic Multi-Character Replacement in Dynamic Scenes](https://mlsanity.com/paper/2609.05918/) (2026)

## Abstract (arXiv)

Cross-embodiment video generation aims to transfer motions across different humanoid embodiments, such as human-to-robot and robot-to-robot, enabling scalable data generation for embodied intelligence. A major challenge in this setting is that motion dynamics are partly transferable across embodiments, whereas appearance and morphology remain embodiment-specific. Existing approaches often entangle these factors, and many require paired data for every target embodiment, which limits scalability to new robots. We present OmniHumanoid, a framework that factorizes transferable motion learning and embodiment-specific adaptation. Our method learns a shared motion transfer model from motion-aligned paired videos spanning multiple embodiments, while adapting to a new embodiment using only unpaired videos through lightweight embodiment-specific adapters. To reduce interference between motion transfer and embodiment adaptation, we further introduce a branch-isolated attention design that separates motion conditioning from embodiment-specific modulation. In addition, we construct a synthetic cross-embodiment dataset with motion-aligned paired videos rendered across diverse humanoid assets, scenes, and viewpoints. Experiments on both synthetic and real-world benchmarks show that OmniHumanoid achieves strong motion fidelity and embodiment consistency, while enabling scalable adaptation to unseen humanoid embodiments without retraining the shared motion model.
