# Do Vision-Language-Models show human-like logical problem-solving capability in point and click puzzle games?

arXiv: https://arxiv.org/abs/2605.11223 · HTML: https://mlsanity.com/paper/2605.11223/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 6 of its 28 references that are in the map.
- First posted on arXiv 11 May 2026.

## Builds on (most cited first, 6 of 6)

- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [VLA-0: Building State-of-the-Art VLAs with Zero Modification](https://mlsanity.com/paper/2510.13054/) (2025)
- [VideoGameBench: Can Vision-Language Models complete popular video games?](https://mlsanity.com/paper/2505.18134/) (2025)
- [JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse](https://mlsanity.com/paper/2503.16365/) (2025)
- [VGRP-Bench: Visual Grid Reasoning Puzzle Benchmark for Large Vision-Language Models](https://mlsanity.com/paper/2503.23064/) (2025)
- [iVISPAR -- An Interactive Visual-Spatial Reasoning Benchmark for VLMs](https://mlsanity.com/paper/2502.03214/) (2025)

## Built on by (most cited first, 1 of 1)

- [LongPuzzleBench: Evaluating GUI Agents on Long-Horizon Visual Puzzles](https://mlsanity.com/paper/2609.34769/) (2026)

## Abstract (arXiv)

Vision-Language(-Action) Models (VLMs) are increasingly applied to interactive environments, yet existing benchmarks often overlook the complex physical reasoning required for point-and-click puzzle games. This paper introduces Vision-Language Against The Incredible Machine (VLATIM), a benchmark designed to evaluate human-like logical problem-solving capabilities within the classic physics puzzle game The Incredible Machine 2 (TIM). Unlike existing benchmarks, VLATIM specifically targets the critical gap between high-level logical reasoning and continuous action spaces requiring precise mouse interactions. This benchmark is structured into five progressive parts, assessing capabilities that range from basic visual grounding and domain understanding to multi-step manipulation and full puzzle solving. Our results reveal a significant disparity between reasoning and execution. While large proprietary models demonstrate superior planning abilities, they struggle with precise visual grounding. Consequently, they do not yet show human-like problem-solving capabilities.
