# Not Blind but Silenced: Rebalancing Vision and Language via Adversarial Counter-Commonsense Equilibrium

arXiv: https://arxiv.org/abs/2605.10676 · HTML: https://mlsanity.com/paper/2605.10676/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 45 references that are in the map.
- First posted on arXiv 11 May 2026.

## Builds on (most cited first, 11 of 11)

- [How Far Are We to GPT-4V? Closing the Gap to Commercial Multimodal Models with Open-Source Suites](https://mlsanity.com/paper/2404.16821/) (2024)
- [Shikra: Unleashing Multimodal LLM's Referential Dialogue Magic](https://mlsanity.com/paper/2306.15195/) (2023)
- [DeepSeek-VL: Towards Real-World Vision-Language Understanding](https://mlsanity.com/paper/2403.05525/) (2024)
- [LLaVA-NeXT-Interleave: Tackling Multi-image, Video, and 3D in Large Multimodal Models](https://mlsanity.com/paper/2407.07895/) (2024)
- [Hallucination of Multimodal Large Language Models: A Survey](https://mlsanity.com/paper/2404.18930/) (2024)
- [A Survey on Hallucination in Large Vision-Language Models](https://mlsanity.com/paper/2402.00253/) (2024)
- [HALC: Object Hallucination Reduction via Adaptive Focal-Contrast Decoding](https://mlsanity.com/paper/2403.00425/) (2024)
- [The Hidden Life of Tokens: Reducing Hallucination of Large Vision-Language Models via Visual Information Steering](https://mlsanity.com/paper/2502.03628/) (2025)
- [Mitigating Object Hallucination in Large Vision-Language Models via Image-Grounded Guidance](https://mlsanity.com/paper/2402.08680/) (2024)
- [Cross-Modal Attention Calibration for LVLM Hallucination Mitigation](https://mlsanity.com/paper/2501.01926/) (2025)
- [Revisit What You See: Revealing Visual Semantics in Vision Tokens to Guide LVLM Decoding](https://mlsanity.com/paper/2506.09522/) (2025)

## Built on by (most cited first, 1 of 1)

- [Debias in Text, Believe Your Eyes: Text-Anchored Cross-Modal Transfer for Visual Counter-Commonsense Reasoning](https://mlsanity.com/paper/2608.06938/) (2026)

## Abstract (arXiv)

During MLLM decoding, attention often abnormally concentrates on irrelevant image tokens. While existing research dismisses this as invalid noise and forcibly redirects attention to compel focusing on key image information, we argue these tokens are critical carriers of visual and narrative logic, and such coercive corrections exacerbate visual-language imbalance. Adopting a "decoding-as-game" perspective, we reveal that hallucinations stem from an equilibrium imbalance between linguistic priors and visual information. We propose Adversarial Counter-Commonsense Equilibrium (ACE), a training-free framework that perturbs visual context via counter-commonsense patches. Leveraging the fact that authentic visual features remain stable under perturbation while hallucinations fluctuate, ACE implements a dynamic game decoding strategy. This approach precisely suppresses perturbation-sensitive priors while compensating for stable visual signals to restore balance. Extensive experiments demonstrate that ACE, as a plug-and-play strategy, enhances model trustworthiness with negligible inference overhead.
