# Many Needles in a Haystack: Active Hit Discovery for Perturbation Experiments

arXiv: https://arxiv.org/abs/2605.10196 · HTML: https://mlsanity.com/paper/2605.10196/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 52 references that are in the map.
- First posted on arXiv 11 May 2026.

## Builds on (most cited first, 12 of 12)

- [Dropout as a Bayesian Approximation: Representing Model Uncertainty in Deep Learning](https://mlsanity.com/paper/1506.02142/) (2015)
- [Weight Uncertainty in Neural Networks](https://mlsanity.com/paper/1505.05424/) (2015)
- [A Tutorial on Thompson Sampling](https://mlsanity.com/paper/1707.02038/) (2017)
- [BatchBALD: Efficient and Diverse Batch Acquisition for Deep Bayesian Active Learning](https://mlsanity.com/paper/1906.08158/) (2019)
- [On Kernelized Multi-armed Bandits](https://mlsanity.com/paper/1704.00445/) (2017)
- [On Information Gain and Regret Bounds in Gaussian Process Bandits](https://mlsanity.com/paper/2009.06966/) (2020)
- [lil' UCB : An Optimal Exploration Algorithm for Multi-Armed Bandits](https://mlsanity.com/paper/1312.7308/) (2013)
- [Bayesian Algorithm Execution: Estimating Computable Properties of Black-box Functions Using Mutual Information](https://mlsanity.com/paper/2104.09460/) (2021)
- [Active Learning for Optimal Intervention Design in Causal Models](https://mlsanity.com/paper/2209.04744/) (2022)
- [GeneDisco: A Benchmark for Experimental Design in Drug Discovery](https://mlsanity.com/paper/2110.11875/) (2021)
- [DiscoBAX: Discovery of Optimal Intervention Sets in Genomic Experiment Design](https://mlsanity.com/paper/2312.04064/) (2023)
- [BioBO: Biology-informed Bayesian Optimization for Perturbation Design](https://mlsanity.com/paper/2509.19988/) (2025)

## Abstract (arXiv)

High-throughput gene perturbation experiments can test several genetic interventions in parallel, yet experimental budgets remain limited. A central goal is hit discovery: identifying as many perturbations as possible whose phenotypic effect exceeds a predefined threshold. Pure exploration strategies are statistically inefficient, wasting budget on low-value regions. Bayesian optimization methods offer a principled alternative but target a single global optimum, over-exploiting dominant modes while neglecting other high-value regions. We formalize hit discovery as a sequential experimental design problem and propose Probability-of-Hit, an acquisition function that directly targets threshold exceedance by ranking candidates according to their posterior probability of being a hit. We prove asymptotic optimality of this approach and demonstrate strong empirical performance on both synthetic benchmarks and real biological immunology datasets, including up to 6.4% improvement over baselines on the Schmidt IL-2 dataset.
