# JODA: Composable Joint Dynamics for Articulated Objects

arXiv: https://arxiv.org/abs/2605.09954 · HTML: https://mlsanity.com/paper/2605.09954/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 19 references that are in the map.
- First posted on arXiv 11 May 2026.

## Builds on (most cited first, 13 of 13)

- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills](https://mlsanity.com/paper/2302.04659/) (2023)
- [BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulation](https://mlsanity.com/paper/2403.09227/) (2024)
- [URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images](https://mlsanity.com/paper/2405.11656/) (2024)
- [Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model](https://mlsanity.com/paper/2410.13882/) (2024)
- [Real2Code: Reconstruct Articulated Objects via Code Generation](https://mlsanity.com/paper/2406.08474/) (2024)
- [SINGAPO: Single Image Controlled Generation of Articulated Parts in Objects](https://mlsanity.com/paper/2410.16499/) (2024)
- [RoboPianist: Dexterous Piano Playing with Deep Reinforcement Learning](https://mlsanity.com/paper/2304.04150/) (2023)
- [Dojo: A Differentiable Physics Engine for Robotics](https://mlsanity.com/paper/2203.00806/) (2022)
- [Learning to Open and Traverse Doors with a Legged Manipulator](https://mlsanity.com/paper/2409.04882/) (2024)
- [SPARK: Sim-ready Part-level Articulated Reconstruction with VLM Knowledge](https://mlsanity.com/paper/2512.01629/) (2025)

## Abstract (arXiv)

Articulated objects used in simulation and embodied AI are typically specified by geometry and kinematic structure, but lack the fine-grained dynamical effects that govern realistic mechanical behavior, such as frictional holding, detents, soft closing, and snap latching. Existing approaches either ignore the detailed structure of dynamics entirely, or use simple models with limited expressiveness. We introduce JODA, a framework for generating joint-level dynamics as a structured three-channel field over the joint degree of freedom, capturing conservative forces, dry friction, and damping. Instantiated using shape-constrained piecewise cubic interpolation (PCHIP), this formulation defines a compact and expressive function space that is both interpretable and compatible with differentiable simulation. Building on this representation, we develop methods for inferring and refining joint dynamics from multimodal inputs. Given visual observations and joint context, a vision-language model proposes structured dynamical primitives, which are composed into a unified dynamics field. The resulting representation supports both direct manipulation and gradient-based refinement. We demonstrate that JODA enables plausible and controllable modeling of diverse joint behaviors, providing a unified interface for inference, editing, and optimization. Code and example assets with their generated profiles will be released upon publication.
