# When to Re-Commit: Temporal Abstraction Discovery for Long-Horizon Vision-Language Reasoning

arXiv: https://arxiv.org/abs/2605.09860 · HTML: https://mlsanity.com/paper/2605.09860/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 24 of its 51 references that are in the map.
- First posted on arXiv 11 May 2026.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 24 of 24)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [π0.5: a Vision-Language-Action Model with Open-World Generalization](https://mlsanity.com/paper/2504.16054/) (2025)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [OpenAI GPT-5 System Card](https://mlsanity.com/paper/2601.03267/) (2025)
- [Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Success](https://mlsanity.com/paper/2502.19645/) (2025)
- [Gemini: A Family of Highly Capable Multimodal Models](https://mlsanity.com/paper/2312.11805/) (2023)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [GLM-5: from Vibe Coding to Agentic Engineering](https://mlsanity.com/paper/2602.15763/) (2026)
- [Adaptive Computation Time for Recurrent Neural Networks](https://mlsanity.com/paper/1603.08983/) (2016)
- [Group-in-Group Policy Optimization for LLM Agent Training](https://mlsanity.com/paper/2505.10978/) (2025)
- [ScienceWorld: Is your Agent Smarter than a 5th Grader?](https://mlsanity.com/paper/2203.07540/) (2022)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [PonderNet: Learning to Ponder](https://mlsanity.com/paper/2107.05407/) (2021)
- [Harnessing Uncertainty: Entropy-Modulated Policy Gradients for Long-Horizon LLM Agents](https://mlsanity.com/paper/2509.09265/) (2025)
- [Learning to Repeat: Fine Grained Action Repetition for Deep Reinforcement Learning](https://mlsanity.com/paper/1702.06054/) (2017)
- [Adaptive Action Chunking at Inference-time for Vision-Language-Action Models](https://mlsanity.com/paper/2604.04161/) (2026)
- [Milestone-Guided Policy Learning for Long-Horizon Language Agents](https://mlsanity.com/paper/2605.06078/) (2026)
- [EPO: Entropy-regularized Policy Optimization for LLM Agents Reinforcement Learning](https://mlsanity.com/paper/2509.22576/) (2025)
- [Think Fast and Slow: Step-Level Cognitive Depth Adaptation for LLM Agents](https://mlsanity.com/paper/2602.12662/) (2026)
- [Adaptive Q-Chunking for Offline-to-Online Reinforcement Learning](https://mlsanity.com/paper/2605.05544/) (2026)

## Abstract (arXiv)

Long-horizon reasoning requires deciding not only what actions to take, but how many to execute open-loop before replanning. This number, the execution depth, balances replanning cost against compounding execution errors. Most current systems either fix the execution depth as a hand-tuned scalar or adjust it at inference time with heuristic rules decoupled from the policy; we argue both can be suboptimal. In this work, we treat the execution depth as a learnable, history-conditioned variable of the policy itself, and propose PACE, a model-native VLM policy that jointly predicts what to execute and for how long under a hard decision budget. We evaluate PACE on four long-horizon environments spanning fully and partially observable settings and visual and textual modalities: Sliding Puzzle, Sokoban, ALFWorld, and ScienceWorld. Across all settings, PACE improves success rate by 3.1 to 15.6 percentage points, while using fewer decisions on average, achieving empirical success-decision Pareto dominance.
