# Through the Lens of Character: Resolving Modality-Role Interference in Multimodal Role-Playing Agent

arXiv: https://arxiv.org/abs/2605.09443 · HTML: https://mlsanity.com/paper/2605.09443/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in MLLM training and visual instruction tuning, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 40 of its 46 references that are in the map.
- First posted on arXiv 10 May 2026.

## Placed in

- Multimodal LLMs / vision-language models / [MLLM training and visual instruction tuning](https://mlsanity.com/mllm/mllm-training-and-visual-instruction-tuning/)
- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 30 of 40)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Evaluating Object Hallucination in Large Vision-Language Models](https://mlsanity.com/paper/2305.10355/) (2023)
- [MME: A Comprehensive Evaluation Benchmark for Multimodal Large Language Models](https://mlsanity.com/paper/2306.13394/) (2023)
- [A Survey on Multimodal Large Language Models](https://mlsanity.com/paper/2306.13549/) (2023)
- [Mitigating Object Hallucinations in Large Vision-Language Models through Visual Contrastive Decoding](https://mlsanity.com/paper/2311.16922/) (2023)
- [OPERA: Alleviating Hallucination in Multi-Modal Large Language Models via Over-Trust Penalty and Retrospection-Allocation](https://mlsanity.com/paper/2311.17911/) (2023)
- [A Survey on Hallucination in Large Vision-Language Models](https://mlsanity.com/paper/2402.00253/) (2024)
- [Character-LLM: A Trainable Agent for Role-Playing](https://mlsanity.com/paper/2310.10158/) (2023)
- [Analyzing and Mitigating Object Hallucination in Large Vision-Language Models](https://mlsanity.com/paper/2310.00754/) (2023)
- [AMBER: An LLM-free Multi-dimensional Benchmark for MLLMs Hallucination Evaluation](https://mlsanity.com/paper/2311.07397/) (2023)
- [Mobile-Agent: Autonomous Multi-Modal Mobile Device Agent with Visual Perception](https://mlsanity.com/paper/2401.16158/) (2024)
- [Woodpecker: Hallucination Correction for Multimodal Large Language Models](https://mlsanity.com/paper/2310.16045/) (2023)
- [InCharacter: Evaluating Personality Fidelity in Role-Playing Agents through Psychological Interviews](https://mlsanity.com/paper/2310.17976/) (2023)
- [RoleLLM: Benchmarking, Eliciting, and Enhancing Role-Playing Abilities of Large Language Models](https://mlsanity.com/paper/2310.00746/) (2023)
- [HALC: Object Hallucination Reduction via Adaptive Focal-Contrast Decoding](https://mlsanity.com/paper/2403.00425/) (2024)
- [Devils in Middle Layers of Large Vision-Language Models: Interpreting, Detecting and Mitigating Object Hallucinations via Attention Lens](https://mlsanity.com/paper/2411.16724/) (2024)
- [Detecting and Mitigating Hallucination in Large Vision Language Models via Fine-Grained AI Feedback](https://mlsanity.com/paper/2404.14233/) (2024)
- [Mitigating Object Hallucinations in Large Vision-Language Models with Assembly of Global and Local Attention](https://mlsanity.com/paper/2406.12718/) (2024)
- [Look Twice Before You Answer: Memory-Space Visual Retracing for Hallucination Mitigation in Multimodal Large Language Models](https://mlsanity.com/paper/2410.03577/) (2024)
- [Visual-RolePlay: Universal Jailbreak Attack on MultiModal Large Language Models via Role-playing Image Character](https://mlsanity.com/paper/2405.20773/) (2024)
- [V-DPO: Mitigating Hallucination in Large Vision Language Models via Vision-Guided Direct Preference Optimization](https://mlsanity.com/paper/2411.02712/) (2024)
- [Multi-Object Hallucination in Vision-Language Models](https://mlsanity.com/paper/2407.06192/) (2024)
- [Multi-Party Chat: Conversational Agents in Group Settings with Humans and Models](https://mlsanity.com/paper/2304.13835/) (2023)
- [Neeko: Leveraging Dynamic LoRA for Efficient Multi-Character Role-Playing Agent](https://mlsanity.com/paper/2402.13717/) (2024)
- [The Oscars of AI Theater: A Survey on Role-Playing with Language Models](https://mlsanity.com/paper/2407.11484/) (2024)
- [DAMRO: Dive into the Attention Mechanism of LVLM to Reduce Object Hallucination](https://mlsanity.com/paper/2410.04514/) (2024)
- [Logical Closed Loop: Uncovering Object Hallucinations in Large Vision-Language Models](https://mlsanity.com/paper/2402.11622/) (2024)
- [ClearSight: Visual Signal Enhancement for Object Hallucination Mitigation in Multimodal Large language Models](https://mlsanity.com/paper/2503.13107/) (2025)
- [Character is Destiny: Can Role-Playing Language Agents Make Persona-Driven Decisions?](https://mlsanity.com/paper/2404.12138/) (2024)
- [Enhancing Personalized Dialogue Generation with Contrastive Latent Variables: Combining Sparse and Dense Persona](https://mlsanity.com/paper/2305.11482/) (2023)

## Abstract (arXiv)

The advancement of Multimodal Large Language Models (MLLMs) has expanded Role-Playing Agents (RPAs) into visually grounded environments. However, human vision is inherently subjective and identity-driven, whereas existing MLLMs extract objective, character-agnostic features for general tasks. In RPAs, this generic visual noise overpowers fragile character traits, causing Modality-Role Interference (MRI), where agents struggle to integrate visual grounding and character consistency. To address this, we introduce the training-free Character-Aware Visual Intervention (CAVI) framework, enabling agents to perceive the world through the lens of character. CAVI systematically targets MRI: macroscopically, Character-Guided Token Pruning (CTP) restricts the visual receptive field to role-relevant entities; microscopically, Orthogonal Feature Modulation (OFM) projects tokens onto a character-context subspace to extract aligned facts; and during decoding, Modality-Adaptive Role Steering (MARS) dynamically optimizes steering intensity based on visual reliance. Extensive experiments show CAVI effectively alleviates MRI, significantly enhancing character-consistent multimodal interactions.
