# Particle Monte Carlo Tree Search

arXiv: https://arxiv.org/abs/2605.08982 · HTML: https://mlsanity.com/paper/2605.08982/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 20 of its 49 references that are in the map.
- First posted on arXiv 9 May 2026.

## Builds on (most cited first, 20 of 20)

- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Reasoning with Language Model is Planning with World Model](https://mlsanity.com/paper/2305.14992/) (2023)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [Alphazero-like Tree-Search can Guide Large Language Model Decoding and Training](https://mlsanity.com/paper/2309.17179/) (2023)
- [Learning and Planning in Complex Action Spaces](https://mlsanity.com/paper/2104.06303/) (2021)
- [Monte-Carlo Tree Search as Regularized Policy Optimization](https://mlsanity.com/paper/2007.12509/) (2020)
- [Jumanji: a Diverse Suite of Scalable Reinforcement Learning Environments in JAX](https://mlsanity.com/paper/2306.09884/) (2023)
- [Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learning](https://mlsanity.com/paper/2303.17503/) (2023)
- [EfficientZero V2: Mastering Discrete and Continuous Control with Limited Data](https://mlsanity.com/paper/2403.00564/) (2024)
- [Monte Carlo Planning with Large Language Model for Text-Based Game Agents](https://mlsanity.com/paper/2504.16855/) (2025)
- [BR-SNIS: Bias Reduced Self-Normalized Importance Sampling](https://mlsanity.com/paper/2207.06364/) (2022)
- [Epistemic Monte Carlo Tree Search](https://mlsanity.com/paper/2210.13455/) (2022)
- [Value Improved Actor Critic Algorithms](https://mlsanity.com/paper/2406.01423/) (2024)
- [Trust-Region Twisted Policy Improvement](https://mlsanity.com/paper/2504.06048/) (2025)
- [Batch Monte Carlo Tree Search](https://mlsanity.com/paper/2104.04278/) (2021)
- [On Effective Parallelization of Monte Carlo Tree Search](https://mlsanity.com/paper/2006.08785/) (2020)
- [Twice Sequential Monte Carlo for Tree Search](https://mlsanity.com/paper/2511.14220/) (2025)
- [Multiple Policy Value Monte Carlo Tree Search](https://mlsanity.com/paper/1905.13521/) (2019)
- [TransZero: Parallel Tree Expansion in MuZero using Transformer Networks](https://mlsanity.com/paper/2509.11233/) (2025)

## Abstract (arXiv)

Monte Carlo Tree Search (MCTS) is a widely used approach for policy improvement and action selection in Reinforcement Learning. Due to its sequential and deterministic nature, principled runtime-scaling of MCTS with parallel compute remains a major challenge. We introduce Particle MCTS (PMCTS), a parallel MCTS algorithm which is suited for neural network evaluations, designed for GPU-acceleration with batch-parallelization and retains MCTS's principled approximate policy improvement interpretation. Empirically, PMCTS scales well with parallel compute and consistently outperforms or compares well to the popular heuristic-based baselines across a range of popular discrete- and continuous-action benchmark domains, including Chess, 19x19 Go, 9x9 Go, Gardner Chess, Snake, classical control environments from Brax and LLM reasoning in Sokoban.
