# Generative Actor-Critic with Soft Bridge Policies

arXiv: https://arxiv.org/abs/2605.08733 · HTML: https://mlsanity.com/paper/2605.08733/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL with diffusion and flow models, one of 15 directions in Deep reinforcement learning methods.
- Builds on 30 of its 32 references that are in the map.
- First posted on arXiv 9 May 2026.

## Placed in

- Deep reinforcement learning methods / [RL with diffusion and flow models](https://mlsanity.com/deeprl/rl-with-diffusion-and-flow-models/)

## Builds on (most cited first, 30 of 30)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Review](https://mlsanity.com/paper/1805.00909/) (2018)
- [One Step Diffusion via Shortcut Models](https://mlsanity.com/paper/2410.12557/) (2024)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Diffusion Policy Policy Optimization](https://mlsanity.com/paper/2409.00588/) (2024)
- [Flow Q-Learning](https://mlsanity.com/paper/2502.02538/) (2025)
- [Learning a Diffusion Model Policy from Rewards via Q-Score Matching](https://mlsanity.com/paper/2312.11752/) (2023)
- [HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation](https://mlsanity.com/paper/2403.10506/) (2024)
- [Diffusion-based Reinforcement Learning via Q-weighted Variational Policy Optimization](https://mlsanity.com/paper/2405.16173/) (2024)
- [Bigger, Regularized, Optimistic: scaling for compute and sample-efficient continuous control](https://mlsanity.com/paper/2405.16158/) (2024)
- [Flow Matching Policy Gradients](https://mlsanity.com/paper/2507.21053/) (2025)
- [ReinFlow: Fine-tuning Flow Matching Policy with Online Reinforcement Learning](https://mlsanity.com/paper/2505.22094/) (2025)
- [CrossQ: Batch Normalization in Deep Reinforcement Learning for Greater Sample Efficiency and Simplicity](https://mlsanity.com/paper/1902.05605/) (2019)
- [Diffusion Actor-Critic with Entropy Regulator](https://mlsanity.com/paper/2405.15177/) (2024)
- [DIME:Diffusion-Based Maximum Entropy Reinforcement Learning](https://mlsanity.com/paper/2502.02316/) (2025)
- [Learning Multimodal Behaviors from Scratch with Diffusion Policy Gradient](https://mlsanity.com/paper/2406.00681/) (2024)
- [Flow-Based Policy for Online Reinforcement Learning](https://mlsanity.com/paper/2506.12811/) (2025)
- [SAC Flow: Sample-Efficient Reinforcement Learning of Flow-Based Policies via Velocity-Reparameterized Sequential Modeling](https://mlsanity.com/paper/2509.25756/) (2025)
- [Maximum Entropy Reinforcement Learning via Energy-Based Normalizing Flow](https://mlsanity.com/paper/2405.13629/) (2024)
- [One-Step Flow Q-Learning: Addressing the Diffusion Policy Bottleneck in Offline Reinforcement Learning](https://mlsanity.com/paper/2508.13904/) (2025)
- [D3P: Dynamic Denoising Diffusion Policy via Reinforcement Learning](https://mlsanity.com/paper/2508.06804/) (2025)
- [FLAC: Maximum Entropy RL via Kinetic Energy Regularized Bridge Matching](https://mlsanity.com/paper/2602.12829/) (2026)
- [Wasserstein Proximal Policy Gradient](https://mlsanity.com/paper/2603.02576/) (2026)

## Built on by (most cited first, 1 of 1)

- [Constrained Flow Policy Updates: A Generalized Schr"odinger Bridge View](https://mlsanity.com/paper/2609.32952/) (2026)

## Abstract (arXiv)

Expressive generative policies such as diffusion and flow models are appealing for maximum-entropy (MaxEnt) online reinforcement learning because of their ability to model multimodal and highly non-Gaussian action distributions. However, training effective soft generative policies faces two obstacles that often arise together. First, marginal action densities are often unavailable, so existing methods typically rely on entropy bounds, heuristic proxies or approximations. Second, iterative shared-parameter samplers raise inference cost and require backpropagation through time over repeated network evaluations, increasing memory cost and potentially destabilizing policy optimization. These obstacles motivate us to seek a generative actor-critic method that exposes a tractable soft objective while generating each action in just one network evaluation. To this end, we propose soft generative actor-critic (SoftGAC), whose actor is a single stochastic feedforward network with internal Gaussian bridge layers. This explicit bridge structure allows us to lift the soft objective to path space, yielding an analytical path-KL regularizer against a high-entropy reference process for both actor improvement and the soft Bellman bootstrap, without estimating the endpoint entropy. Crucially, the actor generates each action in only one network evaluation under a total parameter budget comparable to strong baselines, substantially reducing inference cost relative to the existing iterative diffusion and flow policies. It also avoids long unrolled backpropagation through time. Across challenging continuous-control benchmarks, our method achieves competitive or superior returns compared with strong diffusion and flow policies, demonstrating a clear advantage in the compute-return tradeoff.
