# Breaking the Impasse: Dual-Scale Evolutionary Policy Training for Social Language Agents

arXiv: https://arxiv.org/abs/2605.08721 · HTML: https://mlsanity.com/paper/2605.08721/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 23 of its 39 references that are in the map.
- First posted on arXiv 9 May 2026.

## Builds on (most cited first, 23 of 23)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [Measuring Mathematical Problem Solving With the MATH Dataset](https://mlsanity.com/paper/2103.03874/) (2021)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [GPQA: A Graduate-Level Google-Proof Q&A Benchmark](https://mlsanity.com/paper/2311.12022/) (2023)
- [MMLU-Pro: A More Robust and Challenging Multi-Task Language Understanding Benchmark](https://mlsanity.com/paper/2406.01574/) (2024)
- [Solving Quantitative Reasoning Problems with Language Models](https://mlsanity.com/paper/2206.14858/) (2022)
- [Understanding R1-Zero-Like Training: A Critical Perspective](https://mlsanity.com/paper/2503.20783/) (2025)
- [Does Reinforcement Learning Really Incentivize Reasoning Capacity in LLMs Beyond the Base Model?](https://mlsanity.com/paper/2504.13837/) (2025)
- [SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents](https://mlsanity.com/paper/2310.11667/) (2023)
- [Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game](https://mlsanity.com/paper/2310.18940/) (2023)
- [Emergent Complexity via Multi-Agent Competition](https://mlsanity.com/paper/1710.03748/) (2017)
- [Stochastic Variance-Reduced Policy Gradient](https://mlsanity.com/paper/1806.05618/) (2018)
- [Deception Abilities Emerged in Large Language Models](https://mlsanity.com/paper/2307.16513/) (2023)
- [LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models](https://mlsanity.com/paper/2311.18232/) (2023)
- [Measuring Bargaining Abilities of LLMs: A Benchmark and A Buyer-Enhancement Method](https://mlsanity.com/paper/2402.15813/) (2024)
- [Bottom-up Policy Optimization: Your Language Model Policy Secretly Contains Internal Policies](https://mlsanity.com/paper/2512.19673/) (2025)
- [ExpSeek: Self-Triggered Experience Seeking for Web Agents](https://mlsanity.com/paper/2601.08605/) (2026)
- [ARIA: Training Language Agents with Intention-Driven Reward Aggregation](https://mlsanity.com/paper/2506.00539/) (2025)
- [ATTNPO: Attention-Guided Process Supervision for Efficient Reasoning](https://mlsanity.com/paper/2602.09953/) (2026)
- [DEMO: Reframing Dialogue Interaction with Fine-grained Element Modeling](https://mlsanity.com/paper/2412.04905/) (2024)
- [From P(y|x) to P(y): Investigating Reinforcement Learning in Pre-train Space](https://mlsanity.com/paper/2604.14142/) (2026)

## Abstract (arXiv)

While Reinforcement Learning with Verifiable Rewards (RLVR) has proven effective for closed-ended tasks, extending it to open-ended social language games via self-play reveals a critical issue: evolution impasse. Due to the vast strategy space, language agents frequently converge to homogenized behaviors, leading to deterministic match outcomes that eliminate the gradient signals necessary for policy evolution. To tackle this issue, we propose Dual-scale Evolutionary Policy Training (DEPT) for social language games. DEPT introduces a time-scaled evolutionary perception mechanism that detects impasse by quantifying dual-scale value baseline divergence alongside match entropy. Upon perceiving the collapse, it then activates asymmetric advantage reshaping to dynamically modulate the optimization landscape for intervention. Thus, our method effectively restores gradient signals and enforces sustained strategic exploration. Extensive experiments on multiple social language games demonstrate that DEPT outperforms strong baselines, avoiding policy degeneration and driving the continuous evolution of social language agents.
