# Multi-Armed Bandits With Best-Action Queries

arXiv: https://arxiv.org/abs/2605.08287 · HTML: https://mlsanity.com/paper/2605.08287/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 31 references that are in the map.
- First posted on arXiv 8 May 2026.

## Builds on (most cited first, 13 of 13)

- [Competitive caching with machine learned advice](https://mlsanity.com/paper/1802.05399/) (2018)
- [Algorithms with Predictions](https://mlsanity.com/paper/2006.09123/) (2020)
- [Multi-armed Bandit Models for the Optimal Design of Clinical Trials: Benefits and Challenges](https://mlsanity.com/paper/1507.08025/) (2015)
- [Cascading Bandits: Learning to Rank in the Cascade Model](https://mlsanity.com/paper/1502.02763/) (2015)
- [Improving Online Algorithms via ML Predictions](https://mlsanity.com/paper/2407.17712/) (2024)
- [Online Learning with Imperfect Hints](https://mlsanity.com/paper/2002.04726/) (2020)
- [Copeland Dueling Bandits](https://mlsanity.com/paper/1506.00312/) (2015)
- [PAC Battling Bandits in the Plackett-Luce Model](https://mlsanity.com/paper/1808.04008/) (2018)
- [Refined Lower Bounds for Adversarial Bandits](https://mlsanity.com/paper/1605.07416/) (2016)
- [Logarithmic Regret from Sublinear Hints](https://mlsanity.com/paper/2111.05257/) (2021)
- [Online Learning to Rank with Top-k Feedback](https://mlsanity.com/paper/1608.06408/) (2016)
- [Online Learning and Bandits with Queried Hints](https://mlsanity.com/paper/2211.02703/) (2022)
- [Online Learning with Sublinear Best-Action Queries](https://mlsanity.com/paper/2407.16355/) (2024)

## Built on by (most cited first, 2 of 2)

- [Online Convex Optimization with Sublinear Noisy Probes](https://mlsanity.com/paper/2606.14640/) (2026)
- [Bandits with Probing: Optimal Regret and the Limits of Winner Feedback](https://mlsanity.com/paper/2609.15248/) (2026)

## Abstract (arXiv)

We study multi-armed bandits (MABs) augmented with best-action queries, in which the learner may additionally query an oracle that reveals the best arm in the current round. This setting was recently characterized by Russo et al. [2024] in the full-feedback model, where the learner observes the rewards of all arms after each round. They show that, in both stochastic and adversarial environments, k best-action queries reduce the optimal widetildeO(√T) regret to widetildeO(minT/k,√T). Whether this improvement extends to the more realistic bandit-feedback model -- where the learner observes only the reward of the played arm -- was left as an open problem. We fully resolve this question. When rewards are stochastic but correlated among arms, we show that the full-feedback result does not carry over: any algorithm must incur regret at least Omega(√T-k). This lower bound directly extends to adversarial environments. On the positive side, we show that widetildeO(minT/k,√T-k) regret is still achievable when rewards are stochastic and i.i.d., and establish a matching lower bound, up to logarithmic factors. Together, these results provide a complete characterization of the benefits of best-action queries in the bandit-feedback model.
