# Towards Customized Multimodal Role-Play

arXiv: https://arxiv.org/abs/2605.08129 · HTML: https://mlsanity.com/paper/2605.08129/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 35 of its 43 references that are in the map.
- First posted on arXiv 1 May 2026.

## Builds on (most cited first, 30 of 35)

- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
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- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion](https://mlsanity.com/paper/2208.01618/) (2022)
- [Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond](https://mlsanity.com/paper/2308.12966/) (2023)
- [IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2308.06721/) (2023)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Multi-Concept Customization of Text-to-Image Diffusion](https://mlsanity.com/paper/2212.04488/) (2022)
- [Emerging Properties in Unified Multimodal Pretraining](https://mlsanity.com/paper/2505.14683/) (2025)
- [Janus-Pro: Unified Multimodal Understanding and Generation with Data and Model Scaling](https://mlsanity.com/paper/2501.17811/) (2025)
- [Show-o: One Single Transformer to Unify Multimodal Understanding and Generation](https://mlsanity.com/paper/2408.12528/) (2024)
- [Persona Vectors: Monitoring and Controlling Character Traits in Language Models](https://mlsanity.com/paper/2507.21509/) (2025)
- [Character-LLM: A Trainable Agent for Role-Playing](https://mlsanity.com/paper/2310.10158/) (2023)
- [MMaDA: Multimodal Large Diffusion Language Models](https://mlsanity.com/paper/2505.15809/) (2025)
- [Show-o2: Improved Native Unified Multimodal Models](https://mlsanity.com/paper/2506.15564/) (2025)
- [DiffusionNFT: Online Diffusion Reinforcement with Forward Process](https://mlsanity.com/paper/2509.16117/) (2025)
- [RoleLLM: Benchmarking, Eliciting, and Enhancing Role-Playing Abilities of Large Language Models](https://mlsanity.com/paper/2310.00746/) (2023)
- [Yo'LLaVA: Your Personalized Language and Vision Assistant](https://mlsanity.com/paper/2406.09400/) (2024)
- [MyVLM: Personalizing VLMs for User-Specific Queries](https://mlsanity.com/paper/2403.14599/) (2024)
- [UniCTokens: Boosting Personalized Understanding and Generation via Unified Concept Tokens](https://mlsanity.com/paper/2505.14671/) (2025)
- [Muddit: Liberating Generation Beyond Text-to-Image with a Unified Discrete Diffusion Model](https://mlsanity.com/paper/2505.23606/) (2025)
- [MC-LLaVA: Multi-Concept Personalized Vision-Language Model](https://mlsanity.com/paper/2411.11706/) (2024)
- [Towards Language-Driven Video Inpainting via Multimodal Large Language Models](https://mlsanity.com/paper/2401.10226/) (2024)
- [Betrayed by Captions: Joint Caption Grounding and Generation for Open Vocabulary Instance Segmentation](https://mlsanity.com/paper/2301.00805/) (2023)
- [UniRL: Self-Improving Unified Multimodal Models via Supervised and Reinforcement Learning](https://mlsanity.com/paper/2505.23380/) (2025)
- [YoChameleon: Personalized Vision and Language Generation](https://mlsanity.com/paper/2504.20998/) (2025)

## Abstract (arXiv)

Unified multimodal understanding and generation models enable richer human-AI interaction. Yet jointly customizing a character's persona, dialogue style, and visual identity while maintaining output consistency across modalities remains largely unexplored. To mitigate this gap, we introduce a new task, Customized Multimodal Role-Play (CMRP). We construct the RoleScape-20 dataset comprising 20 characters, including training and evaluation data that cover persona, stylistic descriptions, visual/expressive cues, and text-image interactions. Building on a unified model, we devise UniCharacter, a two-stage training framework containing Unified Supervised Finetuning (Unified-SFT) and character-specific group relative policy optimization (Character-GRPO). Given only 10 images plus corresponding interaction examples, the model acquires the target character and exhibits coherent persona, style, and visual identity in both generated text and images. This process takes about 100 GPU hours. Experiments on the RoleScape-20 dataset show that the proposed method substantially outperforms prior approaches. Ablation studies further validate the effectiveness of our cross-modal consistency design and few-shot customization strategy. We argue that CMRP, coupled with unified modeling, provides a basis for next-generation characterful and immersive interactive agents.
