# TAVIS: A Benchmark for Egocentric Active Vision and Anticipatory Gaze in Imitation Learning

arXiv: https://arxiv.org/abs/2605.07943 · HTML: https://mlsanity.com/paper/2605.07943/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 18 of its 34 references that are in the map.
- First posted on arXiv 8 May 2026.

## Placed in

- Offline RL and imitation learning from data / [Robot manipulation imitation learning](https://mlsanity.com/offlinerl/robot-manipulation-imitation-learning/)

## Builds on (most cited first, 18 of 18)

- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learning](https://mlsanity.com/paper/2306.03310/) (2023)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation Tasks](https://mlsanity.com/paper/2112.03227/) (2021)
- [LIBERO-Plus: In-depth Robustness Analysis of Vision-Language-Action Models](https://mlsanity.com/paper/2510.13626/) (2025)
- [LIBERO-PRO: Towards Robust and Fair Evaluation of Vision-Language-Action Models Beyond Memorization](https://mlsanity.com/paper/2510.03827/) (2025)
- [Open-TeleVision: Teleoperation with Immersive Active Visual Feedback](https://mlsanity.com/paper/2407.01512/) (2024)
- [Vision in Action: Learning Active Perception from Human Demonstrations](https://mlsanity.com/paper/2506.15666/) (2025)
- [RoboCerebra: A Large-scale Benchmark for Long-horizon Robotic Manipulation Evaluation](https://mlsanity.com/paper/2506.06677/) (2025)
- [Eye, Robot: Learning to Look to Act with a BC-RL Perception-Action Loop](https://mlsanity.com/paper/2506.10968/) (2025)
- [Active Vision Might Be All You Need: Exploring Active Vision in Bimanual Robotic Manipulation](https://mlsanity.com/paper/2409.17435/) (2024)
- [EgoMI: Learning Active Vision and Whole-Body Manipulation from Egocentric Human Demonstrations](https://mlsanity.com/paper/2511.00153/) (2025)
- [Look, Focus, Act: Efficient and Robust Robot Learning via Human Gaze and Foveated Vision Transformers](https://mlsanity.com/paper/2507.15833/) (2025)
- [Towards Exploratory and Focused Manipulation with Bimanual Active Perception: A New Problem, Benchmark and Strategy](https://mlsanity.com/paper/2602.01939/) (2026)
- [Tactile MNIST: Benchmarking Active Tactile Perception](https://mlsanity.com/paper/2506.06361/) (2025)
- [Imitation of human motion achieves natural head movements for humanoid robots in an active-speaker detection task](https://mlsanity.com/paper/2407.11915/) (2024)
- [Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reach](https://mlsanity.com/paper/2512.16456/) (2025)

## Built on by (most cited first, 3 of 3)

- [HAP: A Hand-Driven Active Perception Framework for Egocentric Head Motion Prediction](https://mlsanity.com/paper/2609.18548/) (2026)
- [ActiveWAM: Evidence-Aware Active Vision for World-Action Models](https://mlsanity.com/paper/2610.01698/) (2026)
- [EyeRobot 2.0: Active Gaze for Precise Manipulation without Wrist Cameras](https://mlsanity.com/paper/2610.03710/) (2026)

## Abstract (arXiv)

Active vision -- where a policy controls its own gaze during manipulation -- has emerged as a key capability for imitation learning, with multiple independent systems demonstrating its benefits in the past year. Yet there is no shared benchmark to compare approaches or quantify what active vision contributes, on which task types, and under what conditions. We introduce TAVIS, evaluation infrastructure for active-vision imitation learning, with two complementary task suites -- TAVIS-Head (5 tasks, global search via pan/tilt necks) and TAVIS-Hands (3 tasks, local occlusion via wrist cameras) -- on two humanoid torso embodiments (GR1T2, Reachy2), built on IsaacLab. TAVIS provides three evaluation primitives: a paired headcam-vs-fixedcam protocol on identical demonstrations; GALT (Gaze-Action Lead Time), a novel metric grounded in cognitive science and HRI that quantifies anticipatory gaze in learned policies; and procedural ID/OOD splits. Baseline experiments with Diffusion Policy and π0 reveal that (i) active vision generally helps, consistently across training runs, but benefits are task-conditional rather than uniform; (ii) multi-task policies degrade sharply under controlled distribution shifts on both suites; and (iii) imitation alone yields anticipatory gaze that lands on the task-relevant object, with lead times comparable to those of the human demonstrations, although head motion is less smooth than in the demonstrations, an effect of action chunking that success rate does not reveal. Code and evaluation scripts are released at https://github.com/spiglerg/tavis; demonstrations (LeRobot v3.0; ~2200 episodes) and trained baselines at https://huggingface.co/tavis-benchmark.
