# AgentEscapeBench: Evaluating Out-of-Domain Tool-Grounded Reasoning in LLM Agents

arXiv: https://arxiv.org/abs/2605.07926 · HTML: https://mlsanity.com/paper/2605.07926/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 12 of its 15 references that are in the map.
- First posted on arXiv 8 May 2026.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)
- LLM agents and tool use / [Tool learning and function calling](https://mlsanity.com/agents/tool-learning-and-function-calling/)

## Builds on (most cited first, 12 of 12)

- [Measuring Mathematical Problem Solving With the MATH Dataset](https://mlsanity.com/paper/2103.03874/) (2021)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [τ2-Bench: Evaluating Conversational Agents in a Dual-Control Environment](https://mlsanity.com/paper/2506.07982/) (2025)
- [MCP-Bench: Benchmarking Tool-Using LLM Agents with Complex Real-World Tasks via MCP Servers](https://mlsanity.com/paper/2508.20453/) (2025)
- [Making Language Models Better Tool Learners with Execution Feedback](https://mlsanity.com/paper/2305.13068/) (2023)
- [VitaBench: Benchmarking LLM Agents with Versatile Interactive Tasks in Real-world Applications](https://mlsanity.com/paper/2509.26490/) (2025)
- [Evaluating and Improving Tool-Augmented Computation-Intensive Math Reasoning](https://mlsanity.com/paper/2306.02408/) (2023)
- [UltraHorizon: Benchmarking Agent Capabilities in Ultra Long-Horizon Scenarios](https://mlsanity.com/paper/2509.21766/) (2025)
- [TRIP-Bench: A Benchmark for Long-Horizon Interactive Agents in Real-World Scenarios](https://mlsanity.com/paper/2602.01675/) (2026)
- [PuzzleWorld: A Benchmark for Multimodal, Open-Ended Reasoning in Puzzlehunts](https://mlsanity.com/paper/2506.06211/) (2025)
- [VisEscape: A Benchmark for Evaluating Exploration-driven Decision-making in Virtual Escape Rooms](https://mlsanity.com/paper/2503.14427/) (2025)

## Abstract (arXiv)

As LLM-based agents increasingly rely on external tools, it is important to evaluate their ability to sustain tool-grounded reasoning beyond familiar workflows and short-range interactions. We introduce AgentEscapeBench, an escape-room-style benchmark that tests whether agents can infer, execute, and revise novel tool-use procedures under explicit long-range dependency constraints. Each task defines a directed acyclic dependency graph over tools and items, requiring agents to invoke real external functions, track hidden state revealed incrementally, propagate intermediate results, and submit a deterministically verifiable final answer. AgentEscapeBench includes 270 instances across five difficulty tiers and supports fully automated evaluation. Experiments with sixteen LLM agents and human participants show that performance drops sharply as dependency depth increases: humans decline from 98.3% success at difficulty-5 to 80.0% at difficulty-25, while the best model drops from 90.0% to 60.0%. Trajectory analysis attributes model failures mainly to breakdowns in long-range state tracking, clue adherence, and intermediate-result propagation. These findings suggest that current agents can often handle local tool use but still struggle with deep contextual dependencies. We hope AgentEscapeBench can serve as a diagnostic testbed for measuring current agent capabilities and informing future training efforts toward more robust general-purpose reasoning, action, and adaptation.
