# SCENE: Recognizing Social Norms and Sanctioning in Group Chats

arXiv: https://arxiv.org/abs/2605.07823 · HTML: https://mlsanity.com/paper/2605.07823/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 42 references that are in the map.
- First posted on arXiv 8 May 2026.

## Builds on (most cited first, 13 of 13)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Understanding Social Reasoning in Language Models with Language Models](https://mlsanity.com/paper/2306.15448/) (2023)
- [FANToM: A Benchmark for Stress-testing Machine Theory of Mind in Interactions](https://mlsanity.com/paper/2310.15421/) (2023)
- [A Computational Approach to Politeness with Application to Social Factors](https://mlsanity.com/paper/1306.6078/) (2013)
- [SOTOPIA-π: Interactive Learning of Socially Intelligent Language Agents](https://mlsanity.com/paper/2403.08715/) (2024)
- [ToMBench: Benchmarking Theory of Mind in Large Language Models](https://mlsanity.com/paper/2402.15052/) (2024)
- [HI-TOM: A Benchmark for Evaluating Higher-Order Theory of Mind Reasoning in Large Language Models](https://mlsanity.com/paper/2310.16755/) (2023)
- [Is this the real life? Is this just fantasy? The Misleading Success of Simulating Social Interactions With LLMs](https://mlsanity.com/paper/2403.05020/) (2024)
- [SimpleToM: Exposing the Gap between Explicit ToM Inference and Implicit ToM Application in LLMs](https://mlsanity.com/paper/2410.13648/) (2024)
- [Multi-Party Chat: Conversational Agents in Group Settings with Humans and Models](https://mlsanity.com/paper/2304.13835/) (2023)
- [Position: Theory of Mind Benchmarks are Broken for Large Language Models](https://mlsanity.com/paper/2412.19726/) (2024)
- [A theory of appropriateness with applications to generative artificial intelligence](https://mlsanity.com/paper/2412.19010/) (2024)
- [Rethinking Theory of Mind Benchmarks for LLMs: Towards A User-Centered Perspective](https://mlsanity.com/paper/2504.10839/) (2025)

## Abstract (arXiv)

Online group chats are social spaces with implicit behavior patterns that, when broken, are often met with social sanctioning from the group. The ability and willingness of LLM-based agents to recognize and adapt to these norms remains mostly unexplored. We introduce SCENE, a social-interaction benchmark focused on implicit norms and social sanctioning in multi-party chat. SCENE generates plausible non-roleplay scenarios with scripted personas that follow a hidden norm, create opportunities for the subject agent to violate it, and sanction breaches when they occur. We further propose behavioral evaluation metrics for two functional adaptation abilities: responsiveness to negative sanctioning, and adapting norm from peers behavior. We evaluate six frontier and open-weight models on SCENE. Our results show that Claude Opus 4.7 and Gemini 3.1 Pro adapt to implicit norms significantly more than the evaluated open-weight models. SCENE contributes one benchmark in the direction of recent calls for dynamic, interactional evaluation of LLM social capabilities.
